zm_alaskan_survival_gpk

Credits

Submitter
  • P2: Drudge
    Points: 1,697
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
GabrielPapaK (Creator/Co-creator)
Key Authors
GabrielPapaK

Rating

7.50/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
12
ViewCount
1,919
Downloads
475
Date Added
4 years ago
Date Modified
4 years ago

Zombie have invaded an oil company territory in Alaska. Now everyone must hide and try to survive. Many places to hide and many high places that zombie might have trouble reaching.

Features: -Great Barricade spots -Many High Places -Box Fort

Authors: GabrielPapaK

Authors from Prefabs Used: Law NatalyaAF Depredator

Time: 15 Hours

Install: Extract the map file (zmalaskansurvivalgpk.bsp), also the (zmalaskansurvivalgpk.bsp.bak) and the navigation file (zmalaskansurvival_gpk.nav) to your Counter-Strike maps folder (Usually located here:C:\Program Files\steam\steamapps***YOURNAMEHERE***\counter-strike source\cstrike\maps).

Hope you all enjoy and have fun... This is only version 1 for now... I WILL make a version 2 when I have time.

  • You must be a member

Comments

    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Indeed, which would mean that he didn't PakRat it correctly. =\

    Agent Red Productions
    • P1: Beggar
      Points: 132
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    What? bsp.back

    Is the backup of the orignal map before you pack rat it, No one on earth needs it to play the map, only you need it if packing it goes wrong etc.

    ...
    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    PakRat doesn't use .bsk.bsp files, at least not my version.

    Agent Red Productions
    • P2: Drudge
      Points: 1,697
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thats what i use dude.

    Mapper
    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    You should use a program like PakRat to custom content into your BSP file so servers don't have to upload and distribute them. It's a real pain, and I know I for one just never do it because of this.

    Search PakRat on Google and see what you come up with. Just trying to help out. =D

    Agent Red Productions
    • P2: Drudge
      Points: 1,697
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    They are there. Just install the .bsk.bsp in your map folder! MAKE SURE it there. Thats where the custom textures are. duh.

    Mapper
    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Might want to patch those up, then. =D

    Agent Red Productions
    • P1: Beggar
      Points: 113
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I found some mised textures(in secret room) => 7/10

    Bananite
    • P2: Drudge
      Points: 1,697
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thx.. and pS: my fps is constantly 60... cuz i'm playing on Highest detail now and have it on 1024x 768 or wtv the preset is...

    Mapper
    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Quick review, as I've got to go.

    • Lighting needs sources (lamp model, etc.)
    • FPS is okay, could go either way. I'd like to see it higher. Try optimizing it more if you can.
    • Brushwork looks decent. Good work on that.
    • Lots of props. I like props, but not when they inhibit overall FPS. Look into making some of them prop_details or something.
    • Looks like plenty to barricade with.
    • Lots of areas to camp and hide.
    • Good background story.

    Overall: 8/10 Good work. This map is pretty quality.

    Agent Red Productions
  • You must be a member