ze_space_stationzz

Credits

Submitter
  • P3: Peasant
    Points: 18,240
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    EF: 20
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    Account Age: 5 years
NatalyaAF (Creator/Co-creator)
Studio
The Official ZombieMod Studio
Key Authors
NatalyaAF
Zekeus
JJ45
Archanor

Rating

9.46/10
Based off 14 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
64

Stats

Post Count
34
ViewCount
16,992
Downloads
5,654
Date Added
4 years ago
Date Modified
4 years ago

Minor Update: New version zespacestationzz. This is a very minor update. If you have version z then you're fine, zz is just a small balance update. ZZ just changes the teleport secret to the new shuttle, and makes it harder to figure out. It wasn't fair to humans when zombies could teleport on top of them. Now it's a much more difficult secret.

zespacestationzz

Note: This is released with the permission of JJ45 and Archanor, the original creators of this map. Zekeus co-authored this with me as well, but I'm the one uploading it here.

Unless there are bugs or something, this will be the FINAL version of zespacestation, at least that I make.

Features: 64 Players Radar Cubemaps Nav File Custom Textures 4 Minor Secrets 3 Medium Secrets 1 Insane Death Secret 3 Escape Shuttles 2 Main Routes

This version here was made to correct two problems... First of all on a respawn server, players would get killed by the nuke, then respawn. Then they'd get killed again and respawn again. This would continue until the round end or until they went spec. That doesn't happen anymore. The nuke turns off after 3 seconds here. But then this lead to players respawning on the station while all zombies were on shuttles, and they couldn't kill each other. That being a problem as well, I went ahead and made the map prevent players from respawning. So this problem is effectively 100% solved.

The other problem was that humans would all get killed the second a zombie spawned on a server with a fast zombie spawn time. The map ups the zombie spawn time to between 20 and 30 seconds, giving players plenty of time to run. But there was still a bottleneck where they would all get killed at the computer room. So to get rid of that and split players up I added a third mini-shuttle which one can get to by taking an entirely new path out of spawn. That way not everyone is in the same spot when a zombie appears. There is also a good camping spot right before the third shuttle, so it's not too hard to hold zombies off.

Minor changes: - Area Portals for anti-lag. - Shuttles all move twice as fast as they did in the original zespacestation release, so less time on them while moving = less lag. - Couple new secrets.

There aren't many other changes, but the addition of the new route was too big to release it under the old map name, so this one has its own map submission. Also, the radar map here was improved over the previous one. And that's all I've got here so feel free to ask questions or whatever.

NOTE: If you don't know how to open a .7z file, just get the map as a .zip here: zespacestationzz

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Comments

  • Anonymous

    I wish mappers were more like u

    • P1: Beggar
      Points: 2
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    • A3: Apprentice
      Account Age: 1 year

    needs update for OB

    Bananite
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    This map is my favourite, but i heard it has got some problems since the last patch, players fall down on the escape shuttles, i can't find any server with this map actually. improvements: make players die after the white end light if they type !ztele

    Bananite
    • P2: Drudge
      Points: 5,499
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      EF: 12
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    • A3: Apprentice
      Account Age: 2 years

    Pros: very fun ze map with lots of players, nice design, great secrets Cons: a little fast to go to the end, the end in shuttles could be long Improvements: new secrets

    Sleeper
    • P2: Drudge
      Points: 5,667
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      EF: 15
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    • A4: Graduate
      Account Age: 4 years

    This map is amazing. I love the theme. Shame that its a bit unbalanced. At our server we have the 3rd shuttle locked because people camp ontop. (Entspy)

    Please read my request.

    Donate for my ripe!!
    • P1: Beggar
      Points: 63
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      Account Age: 3 years

    Pros: A simply Amazing map Keep up the great maps guys Cons: None Improvements: None Notes: The best ze map

    Painting With Brains
    • P3: Peasant
      Points: 18,240
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    Posted by LordTrilobite It's possible to get stuck on the top yes, but it's also not that hard to avoid getting stuck, I've seen and done it many times. Leaving you alive, in space, on the roof of the shuttle, while generaly the zombies are inthe cockpit of the shuttle.

    If you don't get stuck the shuttle leaves the space station successfully and zombies from the other shuttles can attack it once it reaches the end point.

    • P2: Drudge
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      Account Age: 4 years

    It's possible to get stuck on the top yes, but it's also not that hard to avoid getting stuck, I've seen and done it many times. Leaving you alive, in space, on the roof of the shuttle, while generaly the zombies are inthe cockpit of the shuttle.

    It's a conspiracy.
    • P3: Peasant
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    Posted by LordTrilobite Improvements: Balance out the shuttles.

    A: Zombies can team up and go from both sides to get whoever is on top. B: Zombies can go in the back hatch when it opens and then break the window to get at the humans up there from a third angle. C: If someone stays all the way at the back, they will get stuck on the bay exit and the self-destruct will kill them so they're just a dumbass. D: All zombies gotta do in that situation is stay up at the front of the shuttle and wait for the explosion.

    • P2: Drudge
      Points: 2,096
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      Account Age: 4 years

    Pros: It looks absolutely amazing, really one of the prettiest zombie maps ever, every room is well designed and detailed. Lots of different routes to loose the zombies. The emergency doors are really cool, sometimes it can save you in the last possible second, and sometimes it can be your death if opened or closed at the wrong moment. Radar map and all, very complete.

    Cons: In general it's fairly balanced, as a whole. But not when you look at specific locations, there's one small shuttle where you can climb on the top and camp there to repell the zombies, and even when the thing is launched in to space, you can stay on the roof camping, while this is balanced cause it's not impossible for the zombies to get up, it's rather illogical. Now, the other two shuttles out of the station, these are nearly impossible to defend if the doors haven't opened yet, and when they have opened it's nearly impossible to get in, ensuring the humans survival. Furthermore the lone shuttle with the good camping spot seems to be a lot closer and easier to find from the spawns. Because many corridors look similar it's rather easy to get lost in the huge space station.

    Improvements: Balance out the shuttles.

    It's a conspiracy.
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