ze_delta_escape_final

Credits

Submitter
  • P2: Drudge
    Points: 2,307
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
ivar (Creator/Co-creator)
Key Authors
ivar
i3D.!\/4R

Rating

9.17/10
Based off 3 rating(s)

Additional Info

Development State
Final/Stable
Version
3.0
Maximum Players
64

Stats

Post Count
7
ViewCount
3,551
Downloads
1,275
Date Added
4 years ago
Date Modified
4 years ago

A fantastic futuristic map on platform.

MAKE SURE YOU'VE GOT THIS(!) VERSION OR YOU WILL NOT BE ABLE TO PLAY.

After a lot of bugs this will hopefully be the last update. Fixed and added:

  1. Customized, the fps is much higher now. This wasn't done by Makaroonivelli because he had to do other maps. It was done by me. I don't really have a big knowledge of customizing so the fps only changed 10 or 20 frames higher.

  2. The leaks are gone. You can't escape from the map anymore.

  3. Texture changes. Some textures are changed.

  4. Doors are added and made slower to make it harder for the people to survive.

  5. push at spawn is faster so there will be less people be stuck in each other.

  6. Longer waiting time untill the doors open.

  7. Zombies without knives bug is gone.

  8. I made a little story at the beginning to introduce you the map, and made another sky camera so you will have two points of view when you join the game.

  9. trigger_pushes at the teleports so camping is not impossible.

  10. And some other little things.

The map didn't change a lot. But some things are better now.

Thanks for playing!

  • You must be a member

Comments

    • P3: Peasant
      Points: 18,240
    • E2: Guide
      EF: 20
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Notes: This map favours the zombies over the humans. Because of the gas room trap at the end it is nearly impossible for humans to win, unless the server has propmenu so they can barricade the phone room. Car could also go faster.

    • P2: Drudge
      Points: 1,195
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Intresting idea Notes: Very nice and beatifule map

    ][``{[]}][``][/][
    • P2: Drudge
      Points: 2,563
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: . - Good lightning. - Good brushwork. Cons: . - Delta-Car. The car is slower then walking, then its useless. - Lifts. There is a button before the lifts. So if you press it it leaves directly. Thats not so good. cus the first people will press it. and then it leaves and there are a lot people behind. Improvements: . - Could make the Delta-Car faster. - Could make a delay of seconds on the lifts. Notes: . It's a nice map. Ive tested it aswell. And it looks fine. Keep on the goodwork! 9.0/10 for this map.

    • P2: Drudge
      Points: 2,307
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by TheFight Looks good, how do you make those spotlights like in the 3rd screenshot

    That's a point_spotlight. On the keyvalues you can change the height, color, width etc. Then you'll have something like mine. Thanks for the comment btw.

    • P2: Drudge
      Points: 6,415
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Good work cleaning up this maps. Looks sleek now, and a lot of noticeable changes. Let's just hope it plays as good as it looks now, eh? =D

    Agent Red Productions
    • P2: Drudge
      Points: 6,042
    • E1: Helper
      EF: 17
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks good, how do you make those spotlights like in the 3rd screenshot

    And... here...we.........go!
    • P3: Peasant
      Points: 24,453
    • E1: Helper
      EF: 12
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    Abominable

    I like it

    Here to help
  • You must be a member