Hunt, Camp, fly, fall, fun! The new 4way tunnel.
======================= zm4wayspacetunnelidmv1f
Original 4way made by: Neko_Daisuki
Spacetunnel remake made by: [ZFC] idm
Some of the most used textures made by: [ZFC] Satch
-==READ EVERYTHING PLEASE==-
IMPORTANT FOR ADMINS: 4way_spacetunnel is a big map. If you want people to be able to download the map directly from your server, you must use this command:
net_maxfilesize 60
Default 16mb. 4way_spacetunnel is 54mb.
Without this command changed to 54, people will not be able to download it and will get an error message like "Map zm4wayspacetunnelidmv1f.bsp is missing". ----->If your server BZIPs the map you're ok.
Map Information:
Filesize: 54 mb Spawnpoints: 72 Special Features: 2 spaceships (1 drivable), no fall damage Custom Textures Used: yes
Custom Sounds Used: yes
INSTALLATION:
Copy the cstrike folder into your "".../steam/steamapps/username/counter-strike source/" folder. Click yes to all and you are done.
IMPORTANT: This map uses a pointservercommand to set svturbophysics to 0. Otherwise you won't be able to fly in the little spaceship. When your server has banned "point_servercommand" then use the cfg file that is packed into the rar file.
A couple of features:
- 2 Spaceships! And one of those you can drive yourself!
- No fall damage!
- New elevators
- New buildings.
- Well balanced spots, not impossible for zombies and not to easy
- 1 "secret" where you can blow up the drivable spaceship with. (opens 3 minutes after someone got into the spaceship
- Totally retextured.! Lot's of custom textures used,
- 72 (!) spawn points for big servers
- Much bigger spawn area
- Advanced Teleporters (make the map faster)
- New elevator system in stead of the old crane
* And much much more.
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CREDITS:
Original map by: Neko_Daisuki Remake made by: [ZFC] idm Some of the most used textures in this map are made by: [ZFC] Satch The drivable spaceship is made by: Fox (got it here from fpsbanana) Edits to the spaceship made by: [ZFC] idm Most textured are edited by [ZFC] idm to implement them into the map and make them look shiney and 3d like.
Special thanks:
[ZFC] Satch, made some really really nice textures which fit very good into the scene. Without him I wouldn't even have started building this remake. [ZMoD] Spelworm, helped me a lot with debugging and testing. Thanks!








