zm_ghs_flotsb4

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This submission has been trashed! It'll be permanently deleted at 12AM UTC.

Trash Reason

Trashed for good reason

Trasher
Sethen
Trash Date
10 months ago

Credits

Submitter
  • E3: Tutor
    EF: 76
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Sethen (Creator/Co-creator)
Key Authors
::Sethen::

Rating

9.92/10
Based off 3 rating(s)

Rate Map

  • Submission is trashed

Additional Info

Development State
Beta
Version
1.0
Maximum Players
50

Stats

Post Count
8
ViewCount
2,777
Downloads
699
Date Added
3 years ago
Date Modified
3 years ago
  • Submission is trashed

This is BETA 4 of the flots series

Final version of ZMGHSFLATS

ZMGHSFLATS
Comment and Rate if you can

Map name: Zm_ghs_flotsB4 ================== Author: Sethen ================== Details of map: This is a map that I created for the zombie mod community. In this version of the map I had to find a way to change the look and feel of the map. So I decided to redo most and all of the lighting inside the map to bring a more zombie mod appeal to the map. In the last version there were a max of 30 spawns, So I decided to add a max of 50 spawn points to help those big servers out. The bots inside the map are pretty well rounded allowing to go were they need to go. ================== Map contents include: -Cubemaps 64*64 -Hdr lighting -Custom textures ================== Fixes in Beta4: -Added new Room to the map (by the window area) -Added some detail to the map -Redid the Security room -Added 2 secret rooms with buttons -Added Room by CT (more room for spawn) -Added Room by T (more room for spawn) -Updated spawn points to 50 players -Fixed small FPS problems -Got rid of some doors that messed things up ================== Information: If you find and glitches or any part of the map that needs fixing, or if you have any ideas of what should be in the next BETA, please contact me at.... Steam: Eclips732 Xfire: Roadman78
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Comments

    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Whisky I'm realy looking for baricade maps with ballanced rooms, 50% change for both zombies and humans to win, i'm going to try out this map! it looks fking nice! will Edit this and rate it

    Sounds good, just tell me what you think of the map in general.:D

    Wonderland isn't that far off
    • P1: Beggar
      Points: 749
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I'm realy looking for baricade maps with ballanced rooms, 50% change for both zombies and humans to win, i'm going to try out this map! it looks fking nice! will Edit this and rate it

    God's seen campy bean.
    • P4: Worker
      Points: 45,061
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 4 years
    UNREA1

    Pros: Well. Man first of all, you didnt make this map. it was me!! (Lie) Second: Since Im better mapper then you I decided to go on and give you some motivation by accessing this map. This map is truelly Awesome! The lightning is just perfect, the detailing is amazing, it really looks like an Half Life Map! Im just not too sure about the gameplay since I've never played this map in a pub. Improvements: NONE AT ALL!!!!! Notes: Some day, I believe you will map like I do, and maybe a little better. VERY NICE WORK!

    Care to donate? :3
    • P2: Drudge
      Points: 5,223
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    You've done it again man!

    Awesome map. Looks great, really good lighting, looks really fun to play.

    Keep doing what you're doing! ;D

    We all have a little monkey in
    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Cleric21 Yeah, i tried uploading the file to my server but winrar says it's corrupt so no do

    idk what to tell you, it works for other people.

    Wonderland isn't that far off
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Yeah, i tried uploading the file to my server but winrar says it's corrupt so no do

    Bananite
    • P2: Drudge
      Points: 5,135
    • E2: Guide
      EF: 27
    • C1: Member
    • A6: Elder
      Account Age: 10 years

    Honestly.. this is a lovely map, one of the best zm maps imo, lots of places to go lots of hiding looks very very good, couldnt find hardly any faults, just the odd lighting issue which always comes in nearly every map, all this map needs is a good radar view which clear markers for the walls as its dark it wouldnt come out very well so would have to have the walls highlighted, would probably just make it easier to browse especially for the people who dont know the layout, good stuff m8 and a nice description for people to read aswell.

    and in all honestly the only thing i thought was dodgy but you couldnt really do much about is the coke machine as the hdr is making them really bright and yet there not projecting any light, the only 2 solutions you could do to resolve this if you decided it to be a pain would be

    1, remove the self illumate lines from the vmts of the cokemachines and embed a custom cokemachine vmt into the bsp so its overrided the default one once the map is loaded...

    2, this is a stupid idea but is possible but would ruin the fps i reckon, and thats parent a dynamic light bulb to the from of the machine so basically it wold light up the area but move with the cokemachine as it fell or whatever,

    imo just leave it as it is or implement an envtonemapcontroller and turn the blooming down possibly

    http://www.map-central.co.uk
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