This is BETA 4 of the flots series
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Sounds good, just tell me what you think of the map in general.:D
I'm realy looking for baricade maps with ballanced rooms, 50% change for both zombies and humans to win, i'm going to try out this map! it looks fking nice! will Edit this and rate it
Pros: Well. Man first of all, you didnt make this map. it was me!! (Lie) Second: Since Im better mapper then you I decided to go on and give you some motivation by accessing this map. This map is truelly Awesome! The lightning is just perfect, the detailing is amazing, it really looks like an Half Life Map! Im just not too sure about the gameplay since I've never played this map in a pub. Improvements: NONE AT ALL!!!!! Notes: Some day, I believe you will map like I do, and maybe a little better. VERY NICE WORK!
You've done it again man!
Awesome map. Looks great, really good lighting, looks really fun to play.
Keep doing what you're doing! ;D
idk what to tell you, it works for other people.
Yeah, i tried uploading the file to my server but winrar says it's corrupt so no do
Honestly.. this is a lovely map, one of the best zm maps imo, lots of places to go lots of hiding looks very very good, couldnt find hardly any faults, just the odd lighting issue which always comes in nearly every map, all this map needs is a good radar view which clear markers for the walls as its dark it wouldnt come out very well so would have to have the walls highlighted, would probably just make it easier to browse especially for the people who dont know the layout, good stuff m8 and a nice description for people to read aswell.
and in all honestly the only thing i thought was dodgy but you couldnt really do much about is the coke machine as the hdr is making them really bright and yet there not projecting any light, the only 2 solutions you could do to resolve this if you decided it to be a pain would be
1, remove the self illumate lines from the vmts of the cokemachines and embed a custom cokemachine vmt into the bsp so its overrided the default one once the map is loaded...
2, this is a stupid idea but is possible but would ruin the fps i reckon, and thats parent a dynamic light bulb to the from of the machine so basically it wold light up the area but move with the cokemachine as it fell or whatever,
imo just leave it as it is or implement an envtonemapcontroller and turn the blooming down possibly