zm_nuclear_bunker

Credits

Submitter
  • P1: Beggar
    Points: 651
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    Account Age: 5 years
sm0key0range11 (Creator/Co-creator)
Key Authors
sm0key0range11

Rating

?/10
Not yet rated.

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
20

Stats

Post Count
4
ViewCount
679
Downloads
135
Date Added
3 years ago
Date Modified
3 years ago

The Second release of Zombie studios. A nuclear themed Zm map, it features :

Silo, Conference Room, Storage Area / interrogation chamber Control Room, Generator Room, Entrance area.

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Comments

    • P2: Drudge
      Points: 3,594
    • E1: Helper
      EF: 8
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      Account Age: 4 years

    Okay, I got to say something about this map.^^ 1st: it's too dark. As Archanor said, scaryness isn't produced by darkness. You would do better on making a good lighting in here. As it's a bunker, I would reccomend you some light yello to orange colors, red colors for the alert things and ... some light blue for rooms with machinery. A tip: Play around with the Lightmap scales and set up some things which trhow a scary shadow onto floors or whatever. And get used to light_spot entities. You can lighten out a map much better than with normal lights. Also soundscapes will greatly improve your atmosphere. Good now, brushwork: It's quite good, for a bunker, I think it's enough. You used displacements, arches and all that stuff, what makes the whole thing look a lot better. (Buit when it's dark, noone will see it ;) ) For zm purposes: You should add more barricading rooms. They are wanted much more in the last time, since there are too many maps with climb'n'camp spots out there.

    Oookay, last but not least: The zombie, crawling on the floor is a funny thing. (since he moves all the time, you could set his default animation to something that fits, instead of the idle animation.)

    Cannibal
    • P5: Peddler
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    Lighting is very dull, and most of the map is pitch black. And I know you're going to say that making the map completely dark is a way to make it scary. That's false.

    I'll probably be more annoyed than scared trying to find my way around the map.

    Problem, officer?
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