dod_overrun_a4

Credits

Submitter
  • P1: Beggar
    Points: 374
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Coors (Creator/Co-creator)
Key Authors
Coors

Rating

8.25/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
a2
Maximum Players
28

Stats

Post Count
5
ViewCount
992
Downloads
266
Date Added
3 years ago
Date Modified
3 years ago

Must Have Parachute Mod on Server

This is an Allied air invasion on an Axis base. Allies have 7 minutes to gain entry to the Axis compound and capture the flag in the center building. Allies must pick up a tnt pack in airplane to use on outside perimeter walls and the walls in the center building to gain entry to capture the flag. There are a few tnt packs on the ground. Axis must defend their compound....it sounds easy....ya right! NOTE: MUST HAVE PARACHUTE MOD ON SERVER OR ALLIES WILL FALL TO THEIR DEATH!

  • You must be a member

Comments

    • P1: Beggar
      Points: 374
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thank you for your assessment.... Point taken on the C47 spawn boxes. As for the ground detail... the map is not big enough for hills or debris.... besides... the Axis cleared the perimeter so they can easily spot the enemy... lol... Doors bind and trap! I hate them.... I use my signature doors on all my maps which are walk through doors. As for the ladders to the roof--tell the Axis they don't need them when the Allies are parachuting down for battle!

    • P1: Beggar
      Points: 251
    • E3: Tutor
      EF: 47
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Ok assessed it.

    Dad I'd Like to ....
    • P1: Beggar
      Points: 374
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Ok....I have replaced the missing files and I apologize for any inconvenience this may have caused. ty

    • P1: Beggar
      Points: 251
    • E3: Tutor
      EF: 47
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Alright, I found this to be very cool, and I understand this is in alpha stage, so there are plenty of bugs. First thing, the box that is used for the inside of the C47 needs to be remade so that it fits the model better, and doesn't stick out and stuff. Also, reverse the door, so it's towards the rear of the plane, it makes more sense, and doesn't look funny when you fall through a wing.

    Second, don't have the world boarders as a square, it's nasty looking, and it'll rape VIS once you do more to this map.

    Add more detail to the ground, hills, something.

    It makes sense to blow up a wall to get inside, but make it more obvious. Add like a gate to the base also, how the hell do the axis get in and out :D?

    Get rid of the barrels you can move. I love to mess around with those in legoland, but it's too glitchy and doesn't fit well in the map. I can walk through doors, they don't open, should fix that. Add some models and stuff to the houses, and make them different. Some ladders look like they are floating. The ladder to the roof isn't needed, maybe scrap it. and the buildings look scaled too large in game, might just be me.

    Last thing, I can see windows and ladders while I'm still above the sky, see if there's anything you can do to fix that.

    Dad I'd Like to ....
  • You must be a member