dod_stug_det

Credits

Submitter
  • P2: Drudge
    Points: 5,473
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    EF: 3
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    Account Age: 8 years
BigDog
(Redistributor)
Key Authors
Lard

Rating

9.38/10
Based off 8 rating(s)

Additional Info

Development State
Final/Stable

Stats

Post Count
4
ViewCount
2,435
Downloads
1,049
Date Added
5 years ago
Date Modified
5 years ago

"I've been working on a detonation version of dod_stug for the CAL League and here it is for the world!

The det times are 4 minute standard rounds, with 1 minute extra for blowing up either of the 2 tanks.

-= changes since b4. =-

Made all doors and window frames not-solid so you don't get stuck on them.

Improved FPS around spawns.

Added an extra pathway over the bridge through the buildings (This should speed up capping/detting a lot, was too slow in b4)

Re-arranged the Allied river stairs to stop sniping into spawn from the river.

Fixed up some spawn camping problems in the allied side.

Added more lights to darker areas.

2 Extra exits from the Axis spawn.

Lowered the riverbed so you get hurt dropping into it.

Added a little water to the river.

Re-arranged the bridge tank

Removed some excess prop_static's and overlays.

Made the Beds in the sniper rooms static so they cant be blown into the stairwell.

Opened up the Axis street a little so it's less cramped.

Added an 3 extra snipe window in the axis buildings.

Added access to snipe from the Churchtower and another house over the river.

And a lot of other little tweaks and improvements to prevent exploits and hacks based on CAL feelback.

I'll also release an RC1 of the standard Capture version of the map soon.

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Comments

    • P4: Worker
      Points: 57,108
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    • A4: Graduate
      Account Age: 3 years

    Wow, is that one screenshot even big enough?

    I AM DESIGNER.
  • Anonymous

    Like goerge said, the same screen 4 times?

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    Goerge

    Same screenshot 4 times?

    • P1: Beggar
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      Account Age: 5 years

    Looks amazing man, nice job

    hay
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