dod_tunisia

Credits

Submitter
  • P2: Drudge
    Points: 5,473
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    EF: 3
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    Account Age: 8 years
BigDog
(Redistributor)
Key Authors
jakeparlay

Rating

9.63/10
Based off 10 rating(s)

Additional Info

Development State
Final/Stable

Stats

Post Count
16
ViewCount
5,680
Downloads
2,570
Date Added
5 years ago
Date Modified
5 years ago

"That's right, it's a two-for-one special here at the ol' Tunisia workshop, no extra charge! Due to a decent number of requests about a capture the flag verision of Tunisia, I've put together two new versions of the map.

dodtunisiarc1

Several Wehrmacht companies have holed up inside a walled city in central Tunisia, bringing with them a small detachment of Allied prisoners. Allied forces are charged with breaching the city walls and destroying a German radio outpost and ammo dump. A prison gate on the western fringe of the city must also be blown.

    Changes from beta version:
  • improved optimization
  • additional Allied spawn exit and route re-structuring to make that area less 'campable'
  • new custom skybox and lighting scheme
  • detonations at the ammo dump no longer leave so many crates intact
  • additional detailing throughout the level (still more to come)
  • improved clipping of out-of-bounds areas
  • fixed the pain in the ass ladders out of the underground tunnels
  • more cover for the Allies on the approach to the prison gate
  • newer (nicer?) in-game overview map

dodtunisiaCTFrc1

While putting together the capture the flag version of Tunisia I decided to change the overall atmosphere of the map to differentiate the two. The CTF version has a 'thunderstorm rolling in off the Mediterranean' kind of feel to it. Since using a default skybox for this version yielded such a low-contrast environment, I compiled without HDR. As a result, the CTF version of Tunisia .bsp is 15 mb smaller than the detonation version above (50 mb vs 35 mb).

I'm not sure how the gameplay will work out, as I originally designed the map as an attack/defend level. Nevertheless, it should be fun, and the FPS should be rock-solid, even with 32 players."

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Comments

    • P1: Beggar
      Points: 684
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    • A4: Graduate
      Account Age: 3 years

    Any idea where I can find these palm tree models? or are they exclusive to this map?

    I want to use them in dod_pyramid http://www.fpsbanana.com/maps/73380

    Thanks :)

    • P1: Beggar
      Points: 3
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      Account Age: 5 years

    Map crashes our Linux Server :( Maybe check, if Map is working correctly with the OB

    Bananite
    • P2: Drudge
      Points: 1,308
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    Great map to play.

    Bananed
    • P2: Drudge
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      Account Age: 6 years

    What can I say... Jake for the win. :)

    Durby Durb durb...
    • P1: Beggar
      Points: 585
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      Account Age: 5 years

    Such a good map man

    hay
    • P4: Worker
      Points: 31,636
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    • A5: Veteran
      Account Age: 6 years

    Amazing map,i love the sky!

    • P2: Drudge
      Points: 1,114
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    • A6: Elder
      Account Age: 7 years

    Great map from a great mapper.

    Bananite
    • P5: Peddler
      Points: 174,695
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      Account Age: 6 years
    Rootbeerz

    Wow, amazing find. This baby looks like it came from Day of Defeat: Source!

    Constructive Map Assesor
    • P1: Beggar
      Points: 190
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      Account Age: 5 years

    Rly good job

    join the fpsb servers
    • P1: Beggar
      Points: 866
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      Account Age: 5 years

    Cant get much better than this. Africa owns, straight up. Just need to curb some of the pink lighting and it would be perfect.

    Deathmatch Junkie
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