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de_cliff_tunnel - A Mod for Counter-Strike: Source.

"Our judges loved this map, feeling that it stuck well to the theme and praise LATTEH for his use of amazing brushwork and building designs. The displacements are natural looking, adding to the realistic looking skybox and outside details of the level. The main factor affecting its win though were the outstanding custom models and textures that enhanced the very polished feel to the map, and its well thought out, and enjoyable gameplay."

A Medium sized Bomb/Defusal level with Custom Content.

Hello Thank you for taking a look at my Level! If you want to use any of my models in my level please PM or email @ BrianB233@live.com Ill be more then happy to let you use them! Description ======= Terrorist's have got wind of Some Bombs going to be dismantled. Still containing there explosives they planned to stop the semi under a tunnel. The tunnel Has a pipeline that delivers gas to the town past the cliffs. Having the Terrorist detonate the bomb Near either the Facility above the bombs or near will result in billions of dollars lost. Ill add more to this Later. Update 4/28/2012 ================ -fixed missing textures on the roof and door. -added a trim onto the stairs so it blends better. -fixed the collision with the semi trailer -fixed the missing light -added overview map Update 4/29/2012 ================ -Added clip brush by t-spawn -built the cubemaps Update 6/25/2012 =============== -Update the collision mesh for the trailer -Add some asset's so players know that it clips (as requested) Update 9/1/2012 ================= -Added the radar files for anyone getting purple textures. No changes to version. Update 11/29/2013 ================= I found something that i thought was fixed. Thanks to Meurglis3! -Fixed the Resource File It had the wrong map name. -Added Meurglis3 Nav file.
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Credits

Key Authors
LATTEH
Developer
Contributors
Dr.Gestopo
Feedback and being awesome

Submitter

LATTEH uPicCreator
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Category

Sub-category
Bomb/Defuse iconBomb/Defuse
Super-category
Maps iconMaps

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Details

Version
Final

Development Info

Notes
I used Softimage and PS-CS5 for texturing. I know some Theres some missing lights but those will be fixed in the final.

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