Story (there's a story?!)
You, Gordon Freeman (who else!) are heading to a rebel hideout in an old boathouse, situated on a now dried up river. The combine are about to attack, can you survive? (about to attack? so much for a "hideout"!)
What the Hell makes this map different from all the other combine vs rebel maps?
*almost completely breakable house, all the walls and the roof are breakabke! watch as your cover is blown away by the combine!
*some fun traps to use against the combine!
*a vortigaunt! (i shouldn't have to put this down as a unique point! though to be fair i've only played 2 combine vs rebel maps)
*uhh... yeah!





