Feedback Appreciated...
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Updates since the release of dmplaygroundfinal_rc2 (rel ~ 07/24/05)
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- Redesigned playfield geometry for improved gameplay
- Removed some ambient_generic entities to reduce overhead
- More optimization/gameplay performance tweaks - big FPS boost during 10+ player play.
- Improved textures/lighting
- Major hidden bonus feature
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Updates since the release of dmplaygroundfinal_rc1 (rel ~ 7/20/05):
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- Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play
- Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places
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Updates since the release of dm_playground (rel ~ 6/10/05):
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- Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now. Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across the way, detonate. Happy explosive death follows.
- Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience. Thanks for the suggestion.
- The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you wish you could huck at people while standing in line at the DMV.
- Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier.
- More optimization/gameplay performance tweaks.
- A couple hidden bonuses
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Updates since the release of dmplaygroundbeta (rel ~ 3/16/05):
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- Greatly improved overall FPS, heavy optimization, much zippier gameplay
- Redesigned playfield geometry to be less camper friendly
- Complete texture tweaking/rescaling
- New detailed skybox
- Removed the water tower






