dm_playground_deluxe

Credits

Submitter
  • P2: Drudge
    Points: 5,334
  • E1: Helper
    EF: 10
  • C1: Member
  • A6: Elder
    Account Age: 7 years
SGT_kick_ur_ass (Redistributor)
Key Authors
Mike Jones - [EM] Moike_the_Sq

Rating

9.64/10
Based off 11 rating(s)

Additional Info

Development State
Final/Stable

Stats

Post Count
3
ViewCount
1,307
Downloads
425
Date Added
5 years ago
Date Modified
5 years ago

Feedback Appreciated...

#

Updates since the release of dmplaygroundfinal_rc2 (rel ~ 07/24/05)

#

  • Redesigned playfield geometry for improved gameplay
  • Removed some ambient_generic entities to reduce overhead
  • More optimization/gameplay performance tweaks - big FPS boost during 10+ player play.
  • Improved textures/lighting
  • Major hidden bonus feature

#

Updates since the release of dmplaygroundfinal_rc1 (rel ~ 7/20/05):

#

  • Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play
  • Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places

#

Updates since the release of dm_playground (rel ~ 6/10/05):

#

  • Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now. Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across the way, detonate. Happy explosive death follows.
  • Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience. Thanks for the suggestion.
  • The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you wish you could huck at people while standing in line at the DMV.
  • Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier.
  • More optimization/gameplay performance tweaks.
  • A couple hidden bonuses

#

Updates since the release of dmplaygroundbeta (rel ~ 3/16/05):

#

  • Greatly improved overall FPS, heavy optimization, much zippier gameplay
  • Redesigned playfield geometry to be less camper friendly
  • Complete texture tweaking/rescaling
  • New detailed skybox
  • Removed the water tower
  • You must be a member

Comments

    • P1: Beggar
      Points: 211
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Looks outstanding! keep up the good work.

    mmm
    • P1: Beggar
      Points: 211
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Looks outstanding! keep up the good work.

    mmm
    • P4: Worker
      Points: 36,873
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted by Echelon I dont understand how you people make maps look this good. Great Job! 10/10 i would d-load but cant cause i cant handle stuff like this on my comp.

    When all you have to do is add details, it's a lot easier to make it detailed.

    • P2: Drudge
      Points: 1,394
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I dont understand how you people make maps look this good. Great Job! 10/10 i would d-load but cant cause i cant handle stuff like this on my comp.

    Clitsdales #1 fan
  • You must be a member