phys_temple

Credits

Submitter
  • P2: Drudge
    Points: 2,921
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
NykO18 (Creator/Co-creator)
Key Authors
nyko18

Rating

9.86/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
8

Stats

Post Count
25
ViewCount
10,838
Downloads
4,687
Date Added
5 years ago
Date Modified
5 years ago

WARNING GARRY'S MOD 10: Garry seems to have fucked up the camera system of the Source engine, so the disaster selector is kinda non-efficient in Garry's Mod 10. To fix that problem, either send and email to Garry Newman or just spawn a "Phoenix RT screen" (under the useful section) and the selection menu shows up perfectly.

This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is composed of two greek temples completly ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside or around. The walls are collapsing, the roof falls in the temple, the columns are balancing and finally, everything collapses in a great and noisy crash.

Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the temple falls, etc. There's also 8 scripted animations that will help you destroy the temples in a quick and fun maner (such as the black hole or the disco ufo invasion).

This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod 9 and 10, but I strongly suggest you to play it on Half-Life 2: Deathmatch or Garry's Mod 10 (the Garry's Mod 9 seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the temples are really expensive in physics and the game engine and the network can be kinda overloaded.

There's also a button to reset the map and start the destruction over and over again without ever reloading the map. ENJOY !

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I love your map. Really, that's awesome.

    Bananite
    • P1: Beggar
      Points: 146
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Tried everything but it has too many bugs, for example tetris doesn't work on mine nor does the one after that, it just screws up entirely.

    I need a new keyboard...
    • P1: Beggar
      Points: 180
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I really do wish that my friends or I could host in DM. I have made several GGun maps and unfortunately were unable to play them with anyone else... But, if it had worked, we'd definitally play this one too. Its just amazing.

    Bananite
    • P1: Beggar
      Points: 63
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    One word: AMAZING

    All We Are Is Dust In The Wind
    • P1: Beggar
      Points: 179
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    This is truly an amazing achievement in entity manipulation, and presentation. Just awesome.

    Bananite
    • P1: Beggar
      Points: 844
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Pros: really fun Cons: none Improvements: none Notes: none

    1337 mapper
    • P2: Drudge
      Points: 2,865
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 5 years
    Nix3ll

    Amazing ! I love this map =D

    EVERYONE! PUT IT TO FAVORITE ^^

    ...
    • P1: Beggar
      Points: 760
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Fun map to play. Nice detailing also. :)

    Level Designer
    • P1: Beggar
      Points: 490
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Awesome. just plain awesome

    Meow.
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: HOLY SHIT! AMAZING MAP MAN! I had so fun when I played it with my friend. I love the effects. Improvements: none!! Notes: great work in this map! absolute 10/10

    I FOUNDED THE WORD WHALECUM!su
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