dm_lost_base_bcc_final

Credits

Submitter
  • P1: Beggar
    Points: 833
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
gtamike_TSGK (Creator/Co-creator)
Key Authors
gtamike
gtamike_TSGK

Rating

9.55/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
Final
Maximum Players
16

Stats

Post Count
12
ViewCount
2,358
Downloads
359
Date Added
4 years ago
Date Modified
3 years ago

The map is set in space and has a very alien look to it.

Dmlostbase_b5 is now out

The map is set in space and has a very alien look to it. The map provides alot of cover so players can survive if they choose to take cover. There's a combine shield all around the base to keep the player from falling into space. The weapon layout has been well thought about and the gameplay is fast.

About the base Trap

If someone is in the super changer room press the button and a glass door will come up stopping the person from getting out from trap. Then 3 combine guns will shoot the person at the same time for some time, after the guns have stopped shooting they will spark and make a shuting down sound. If the person is still alive the floor will come anyway and the person will fall into a spike pit. After the person has died from the spike pit the floor will go back as it was also the glass door, then the trap will be ready for it's next victim.

Thanks to the map testers

StonedCabbageTSGK and BorgTSGK

Fill free to give any feedback


.:EDIT:.

Here's a ART picture from lost_base before I made it in hammer.
My friend wanted his drawing to be part of the map.

http://img102.imageshack.us/img102/8214/lostbaseartp1ci7.jpg


Check out my map site www.gtamikes-maps.piczo.com

Also dmcombathouse_tsgk

www.fpsbanana.com/maps/53855

dmlostbase_b5 is out

Here's the Update List for the new version, theres some pictures to show some of the updates also.

The saw blades don't get stuck in the shield walls now http://img511.imageshack.us/img511/7977/sawbladeswn6.jpg

Lighting has improved on the main outside

added pipes in the ground with a grate for the floor http://img84.imageshack.us/img84/9093/pipesandgratefloorxq0.jpg

added a small platform to jump on http://img371.imageshack.us/img371/4913/smallplatformtojumponya0.jpg

added some text enables when you get killed by the trap spikes

added some changes to the map structure http://img387.imageshack.us/img387/1944/structure1fu5.jpg http://img511.imageshack.us/img511/9642/structure2oc3.jpg http://img511.imageshack.us/img511/204/structure3eu6.jpg http://img375.imageshack.us/img375/8592/newwindowek2.jpg

I've been working with the map Vis, now the fps has improved for the map

The main foor texture has been updated with some detail (You will only see the change in you have render on high in video options) http://img300.imageshack.us/img300/8131/mainfoortexturelo4.jpg

3 new textures (For the pipes, grate, and the trap pit walls/pipe pit walls) http://img511.imageshack.us/img511/6546/traptexturehr6.jpg

added other things like more blood, sparks etc and also gameplay tweaks http://img171.imageshack.us/img171/3722/bloodrp4.jpg

Have Fun

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Comments

    • P1: Beggar
      Points: 833
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Title: dmlostbasebccfinal

    Map Update List

    Added Black Cat Clan website texture Added Black Cat Clan logo texture Added black metal texture for inside Added a nice render skin for the water melons Added rotating green HP booster Added lighting effect sprites and spot lights Added 2nd telporter (where clan black cat clan logo is ) Added explosive model Added some weapons in wall hole (breakable glass) Added map art texture Added more blood Added danger signs Improved frame rate Changed some lighting

    Have Fun

    Mapper
    • P1: Beggar
      Points: 75
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Well its your map, but I wont be adding it to my server because most of my players wont play low grav. It will cause the server to empty. I still like the look of the map, and Ill keep an eye out for maps you do with normal grav.

    Bananite
    • P1: Beggar
      Points: 833
    • C1: Member
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      Account Age: 5 years

    Dmlostbase_b5 is now out let me know if you like the updated version.

    Mapper
    • P1: Beggar
      Points: 833
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by xParadox "Added 400 gravity because it's space map, makes it easy to get around the map easyer and you can do really good jumps to patform to patform. The maps gravity can be changed after map load." Only if you have admin on the server. Not every player is an admin and the admins cant be on 24/7.

    No plan to remove 400 gravity in b5, so lets leave it at that.

    I like said

    Added 400 gravity because it's a space map, you can get around the map easyer and you can do really good jumps to patform to patform.

    The map does not run well in 600 gravity you can't jump to patform to patform and do other things.


    Thanks everyone for your feedback, I will bring a updated version out soon _b5

    Mapper
    • P1: Beggar
      Points: 75
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    "Added 400 gravity because it's space map, makes it easy to get around the map easyer and you can do really good jumps to patform to patform. The maps gravity can be changed after map load."

    Only if you have admin on the server. Not every player is an admin and the admins cant be on 24/7.

    Bananite
    • P1: Beggar
      Points: 833
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by xParadox This is a very nice map. My only objection is forcing a gravity of 400. the map would work well at any gravity, why not let the server owner decide what gravity to run it on through his server settings. He knows what his regulars like best.

    Added 400 gravity because it's space map, makes it easy to get around the map easyer and you can do really good jumps to patform to patform. The maps gravity can be changed after map load.

    Mapper
    • P1: Beggar
      Points: 75
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This is a very nice map. My only objection is forcing a gravity of 400. the map would work well at any gravity, why not let the server owner decide what gravity to run it on through his server settings. He knows what his regulars like best.

    Bananite
    • E3: Tutor
      EF: 76
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Pretty nice theme to the map. The lighting is pretty good inside the map. Cons: A lot of the textures are repeated throughout the map. Improvements: Fix some textures and add some more things to fill up the map. Notes: Gret job all together.:D

    Wonderland isn't that far off
    • P1: Beggar
      Points: 251
    • E3: Tutor
      EF: 47
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Very amazing design, doesn't even feel like HL2, great design, I have a lot of fun playing on this map. Cons: Only problem I had was the textures. Maybe some normal maps and HDR lighting could have really spiced up this map. Make sure you make specular for atleast the floors so that the map looks a lot nicer. And that barrier that you have before the skybox or whatever is really ugly looking. Improvements: Check the Cons Notes: None

    Dad I'd Like to ....
    • P2: Drudge
      Points: 5,445
    • E1: Helper
      EF: 3
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    • A5: Veteran
      Account Age: 5 years

    This doesn't even look like HL2 man! Very nice. Gives me a sort of doom/UT feeling.

    Kill Every All
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