joutomaa

Credits

Submitter
  • P1: Beggar
    Points: 122
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Mephasto (Creator/Co-creator)
Key Authors
Sauli Saarimaa

Rating

9.60/10
Based off 8 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0

Stats

Post Count
19
ViewCount
3,714
Downloads
593
Date Added
3 years ago
Date Modified
1 year ago

Joutomaa

Half-life 2: Episode Two modification

Enter the mind of Filip Valkas, who lost his parents in the Seven Hour War, and take your revenge on your Combine captors in a new story centred on the Half-Life Universe. Pick up your own crowbar and force your way out of Citizen Containment Zone 19, and lead in the uprising against the alien agressors.

Features Include:

A brand new story taking place in the Half-life universe.

The stunning graphics of the Source engine.

Additional music and voice actors to enhance the playing experience.

Character backround

Filip Valkas

Age: 31

Family status: dead

Filip was born and bred in the countryside before the portal storms began. After losing his family in aftermath of Seven hour war, he was forced to move into citizen containment zone 19.

Years later, Filip makes the difficult decision to join the Human resistance in order to help smuggle forbidden goods, like clean water and food, into the city and organize the underground resistance. Soon after, he becomes the political prisoner of the Combine.

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Comments

    • P1: Beggar
      Points: 122
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Joutomaa has been released.

    Enjoy.

  • Anonymous

    There is this same mod on moddb, What did you do? download it uploaded it on fpsbanana then said you made it?

    • P1: Beggar
      Points: 958
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Dude, freaking awesome. You did an amazing job on the visual effects, and the game play is great. Just like a Half-Life map. It really does seem professional. Keep it up, man. Cons: The only thing I have to say is that your lighting and shadows are a bit off. All of your physics props had dynamic shadows enabled. Improvements: Just the lighting, and it WOULD be a Half-Life map. Notes: Don't stop creating. We need more mappers like you here at FPSB. Great map, make more.

    Do not question me.
    • P1: Beggar
      Points: 165
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Hey Mephasto. I just downloaded and played this.

    I just have to say what a good job you did :) It's great to see someone put effort into detail AND gameplay, and it seems as if you put alot of effort into both.

    The only problem I found was how short it was. It was too short for me, cause it was so good. :)

    "Want anythin from the shop?"
    • P1: Beggar
      Points: 550
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Nice map, very realistic and all :D

    PS: testaan tätä myöhemmin. :)

    Oh rly?
    • P1: Beggar
      Points: 705
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Great job,

    Fight fire with Water
    • P1: Beggar
      Points: 504
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Very well done. It's like if you mashed Point Insertion and Route Kanal like Nougat & a Chocolate wafer to make a short but sweet Nanaimo Bar-esque game. Cons: Sections fighting the Metrocops in the sewers are confounded by the fact that they're very dark and can be hard to see unless you have your flashlight on. Improvements: I can't give advice on improvements because I don't know how it was made. Also, the TV in the first room has no cable to register it [i]not[/i] wireless. Notes: I love the Razor Train. Nice job using it as directional gameflow.

    Disciple
    • P1: Beggar
      Points: 78
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Excellent Map, very interesting. The sewer or the water area was weird, it didn't make the swimming or water sound and also in the mid of the water i can see the skybox.

    Excellent map

    Secure your panties
    • P2: Drudge
      Points: 2,202
    • E1: Helper
      EF: 5
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Design: What can I say? It's an awesomely designed map. It's very well made with a balance of cover and open runs. Gameplay: Extreme fun. Even though HalfLife 2 itself is one of the best games in history, this map just adds many aspects of HalfLife 2 together in one big chapter. Railways, trees, pavement. All of them reflected on how you go throughout the level. One thing that I am not especially fond of in this map is that most of it is extremely linear. Looks: Looks very good. Textures are placed in appropriate places and the skybox fits well. The cityscape and buildings also fit in nicely to enhance the urban feel. However, in screenshot 2, the tree looks out of place with electricity lines running through it. Yes I do know there is an electric pole there... it just looks funny. Notes: Very nicely made. Well done and a great new gaming experience to play with.

    Dulce et decorum est pro patri
    • P1: Beggar
      Points: 122
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted by Boobonys Other than that, I'm having some texture problems, like these:Martin

    Hey, make sure you downloaded the latest one from FPSbanana, just rewrite the old files and it should work fine.

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