Road to Hell - map 1

Credits

Submitter
  • P1: Beggar
    Points: 339
  • C1: Member
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    Account Age: 3 years
-Jozin- (Creator/Co-creator)
Studio
Polish Mappers
Key Authors
-Jozin-
Original Authors
-Jozin-
Everything

Rating

9.27/10
Based off 6 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
4

Stats

Post Count
24
ViewCount
18,855
Downloads
6,685
Date Added
3 years ago
Date Modified
2 years ago

First map from "Road to Hell" campaign in which survivors need to progress through old military frotnier and proceed into city for evacuation.

Hello

This update makes 1st map of "Road to Hell" campaign fully supportable for upcoming 2nd map. Survivors start at the beginning of old military frontier ,which starts in forest and ends in evacuation zone in the city. You need to follow frontier and find your way to highway which leads into city.

INSTALATION: Simply double click on vpk file.

CHANGE LOG:

1)New interiors 2)HDR 3)Crescendo event 4)Fixed navigation problems 5)VPK file

NOTES:

This is only beta version, it has more unknown bugs, if you find any you can send me mail or pm. Map is shorter than other maps from campaign as in official ones. I will update map when I'll know more bugs or realease second map.

Here goes second map WIP page:

http://www.fpsbanana.com/studios/wips/21293

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Comments

    • P1: Beggar
      Points: 25
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Probably one of the greatest looking maps I've seen in a while, and the gameplay's great. Cons: Seems a bit short, and as X-Tr3m3r said "Open spaces give the Survivors a great advantage since they can kill zombies from a distance. Also Boomers become kind of pointless due to this. I would recommend to put more obstacles outside like many more military vehicles. " Improvements: Fix the cons. Notes: You shouldn't really release a campaign until you've finished all of the maps.

    Never take life seriously.
    • P1: Beggar
      Points: 339
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      Account Age: 3 years

    Major update has been realeased :D

    z bazin
    • P1: Beggar
      Points: 265
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      Account Age: 5 years

    I like this map as good as the official map. but unfortunately to play this map it's should type "map l4droadtohell01_b1" from the console(`) this one make me can't change difficult level and character. beside that i'm can't remember all maps name i have. it's should be good if you place and setting your map like offcial (valve) map menu. GOOD MAP!

    Bananite
    • P2: Drudge
      Points: 2,097
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      EF: 5
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      Account Age: 3 years
    audiOtrash

    Pros: I really loved the Lighting from the fire (screenshot 3). The Layout is really nice, but see cons. Cons: Add more Detail, more scary feeling to the whole thing. And definetly maybe add 2-3 passages where you could get lost, or multi-ways to the safehouse. The Displacements also need a bit fixing/smoothing- i saw a spot where it was just this line on the floor where the displacement began (after a bridge i think) Improvements: see cons Notes: Cant wait for map 2 ;)

    criminal minimal
    • P4: Worker
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      EF: 38
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      Account Age: 5 years

    Nice map you've made there -Jozin-!

    -Things I liked: 1)I liked the ambiance of he map, it felt somehow scary. 2)I also liked the lighting a lot even if you could improve it in the warehouse. The lit up barrels worked really well and somehow broke the monotony of bluish colors in a nice and realistic way. 3)Another thing I liked is the general architecture of the map like the arched corridors or the upper floor of the office building. 4)Another nice thing of the map is that it requires some good teamwork especially when outside where you need to be on your toes and watch about 360 degrees for enemies.

    What I disliked: 1).It feels somehow too short but I'm sure that it's not the map's length fault but the difficulty. Open spaces give the Survivors a great advantage since they can kill zombies from a distance. Also Boomers become kind of pointless due to this. I would recommend to put more obstacles outside like many more military vehicles. 2)Also the warehouse needs more work. For instance it could use some more brushwork to spice it up a bit. Check the CS:S map "de_nuke" if you are out of ideas, you will find many similar structures there. 3)Another thing I would like to suggest you is to put more trees in the playable area, it would make it much more nicer in my opinion.

    To sum up: Overall a really good start and a pretty good beta version. Keep working on it and I'm sure that your campaign will turn out awesome.

    Good job!

    No it's not "tr3m3r"
    • P1: Beggar
      Points: 339
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    I'll post second beta when FPSB allow me to. I'm not able to edit this map now :(.

    EDIT:

    Problem is gone and second beta is now avaible :).

    z bazin
    • P1: Beggar
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    So, I just played this.

    I love it. :D

    I wish there were more zombies though..honestly.not enough zombies / specials..

    I won't lie..since I hadn't played it I played on Advanced no expert..but..i love it.

    :D

    A gurl awn teh inturnetz.
    • P2: Drudge
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    Notes: I so cant wait to see the rest of this. Hope it dosent take to long to release.

    ignorance is no defense GROW t
    • P1: Beggar
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    Posted by BerettaM9 I think this was a pretty good map. Do you think you'll be able to make another map? Please? Can you make it during the day time type thingy? Like what I mean is, maybe make the map when it's day light out side, like a nice bright day then all of a sudden hell broke loose and zombs start raping and eating people or some thing like that =)

    Yes I'll be able to make another map ;), but I don't think I'll change day time.

    Posted by Samm5506

    Pros: The map is very well structured; didn't see very many bugs; the map is populated quite well Cons: Slightly too dark; in the warehouse area, the elevator is in an awkward spot; zombies spawn under the map sometimes; nav editing is needed Improvements: Fix some areas of the nav; fix the things I listed in the cons Notes: Here are some images I took of some bugs;

    Nav spot for cause of zombies spawning under the ground: http://img.photobucket.com/albums/v222/SPARTAN04/l4droadtohell01_b10000.jpg

    Nav editing, mark this area with "EMPTY"; that is the attribute for the areas you want zombies to spawn when a panic event is in place: http://img.photobucket.com/albums/v222/SPARTAN04/l4droadtohell01_b10001.jpg

    Ty for screenshots ;)

    z bazin
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    Fun but too short

    Banned
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