Brain 4 dead : Suburb

Credits

Submitter
  • P1: Beggar
    Points: 79
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Ckel (Creator/Co-creator)
Key Authors
Ckel
Director :)
M.i.A
Tester/graphics

Rating

8.92/10
Based off 6 rating(s)

Additional Info

Development State
Beta
Version
1.0
Maximum Players
4

Stats

Post Count
18
ViewCount
10,807
Downloads
2,902
Date Added
3 years ago
Date Modified
3 years ago

First Map of the campaign : Brain 4 dead.

First Map of the campaign : Brain 4 dead. - Brain 4 dead : Suburb.

More : http://www.arcantia.net/www/l4d/

Poster:

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Comments

    • P1: Beggar
      Points: 100
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I must say i did NOT like this map.

    Not the brushwork, lighting or details, i just did not like the gameplay.

    I liked the "lots of dark areas" thing, i liked the "there are always 2 roads" thing. but the full area looks like is forced: buildings, sewers and subways merge to fullfill the role to bring ppl to the safe house...

    And a dual useless crescendo just when jou walk away from the safe room?

    -The first one is dark and this adds a lots of fear. But the area is really awful... a 200mx200m plain area, no obstacles, zombies coming from a single direction, that is in front of you (and they have to jump down). From the door zombies cannot enter until the door is almost open. There are 3 holes in the roof, 2 of them are in open area (one in the middle and one in front of where the survivor stand to activate the crescendo) and the other one is covered by the only van in all the room. Still pointless since they have to run a marathon to find you.

    PS: The fisrs crescendo can be avoided by jumping from the yellow thing near the car between the car and the bus

    The second crescendo is the alarmed car. That works just the first time (i said WTF too) but placing it where you cannot avoid it makes it a crescendo, zombies come just from above and are pointless, easy killed. And you just ended a crescendo, why another?

    PS: for that i have 2 notes: 1)there are no visual/sound effects to indicate the alarm 2)what if the tank spawns near it and MOVES the car? XD end of the game?

    The final crescendo is useless too, and you get no clue you are going to activate it..

    The other areas are all or wide open (easy to shoot zombies) or tight corridors/rooms (autoshotgun/hunting rifle dream). You need more obstacles to gunfire on first ones and some alternate ways in the second

    Other bugs:

    -Survivors spawn alltoghether at the start an they need to move -Starting place has no door O.o you do not have the time to take weapons that you are under attack -some NAV issues with Francis (happened 3 times and he was always the one staying miles away)

    Bananite
    • P1: Beggar
      Points: 373
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Notes: really good very funy good job

    IM BACK
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    hey does this one have working zombies ?

    i will downloadit if i know there is zombies and can i play coop on it?

    unpatient basterd
    • P1: Beggar
      Points: 5
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Improvements: make level 2

    its always a good day to game
    • P1: Beggar
      Points: 19
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks an ok map, but please add more brushwork, especially to the subways part. Maybe add some columns as well and some benches. The city looks nice, but I think it lacks some cars. Some crashed or left behind cars looks nice and gives the player the apocalyptic feeling (if you know what I mean :))

    Bananite
    • P1: Beggar
      Points: 33
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    The city, because that is what it is, suburbs are residential areas made up primarily of houses, seems way too open, and the building on the left side of the second screen, in particular seems extremely bland. That is not to say, however, that there are not nice details. It seems as if the crash blockage, in the second screen, was done in a way to make it seem like a plausible crash scene. It looks as if every building on the left side in both the first and second screens are way out of proportion, especially with the height of the first windows from the ground. The few extra environmental extras you have, such as the newspaper stand and the the small lamp, only serve to exemplify the massiveness of the buildings. The subway is nice so far, and looks nice. I'd say take more time with your outdoor areas to make them feel more personal, spend a bit doing one portion of a bloc at a time.

    Whatever you do though. Never get to the point where you feel that your map is perfect, there is always room for improvement, and at some point someone else will let you know that it's perfect.

    KEEP IT UP MAN!

    Bananite
    • P2: Drudge
      Points: 1,312
    • E2: Guide
      EF: 36
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    The truck in pic 2 isn't touching the ground...

    Transcendence into the Periphe
    • P1: Beggar
      Points: 96
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Very nice map , level 2 please :P

    Bananite
    • P1: Beggar
      Points: 172
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    There isnt any hdr,color correction or cell shading

    Banned
    • P1: Beggar
      Points: 100
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    It's okay, needs more detail in terms of props and decals

    GROUND COVER. BITCHES.
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