alpha masta beta

Credits

Submitter
  • P1: Beggar
    Points: 75
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
smokethc (Creator/Co-creator)
Key Authors
smokethc
function dictator

Rating

4.70/10
Based off 1 rating(s)

Additional Info

Development State
Alpha
Version
1.0
Maximum Players
4

Stats

Post Count
6
ViewCount
4,115
Downloads
1,608
Date Added
3 years ago
Date Modified
3 years ago
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Comments

    • P1: Beggar
      Points: 75
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Ok i got the decals fixed i was using the decal tool instead of the overlay one..my bad..fixed the glitch with the freezer freezing the game(no pun intended). got most of the zombies out of the spawn safe room but one or two are still sneaking in...i will work on the content of this map more now that its not all buggy!----added more props...got the cave in still no witches..

    Bananite
    • P2: Drudge
      Points: 3,157
    • E1: Helper
      EF: 10
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    What's up with the decals in the first picture? They look blown out to all hell.

    The Future Is Unwritten.
    • P1: Beggar
      Points: 75
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey thanks for the advice..i know about the crash bc it seems to happen to everyone including myself numerous times but ty for letting me know...as for the nav_mesh i will fix it soon(although keeps u from camping the saferooms lol).. i plan on adding props and a cavern at the end of the mountains which will be comprised of 1-3 witches depending on the difficulty...from there u will have 3 directions to choose from, 1 leading to the safehouse but u will prob have to back track or find another way if u are unfamiliar with the map...more zombie spawns (places for boomers, smokes, hunters etc in vs mode). and some cool effects along the way...i am very excited about the l4d sdk and waited as long as i could...carpe diem baby...i appreciate the critisisms so keep them coming...hopefully together we can turn this map into something everyone could enjoy:P

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    As said before me this map is very clearly in the alpha stage, i liked the door with the witch, the tank came a bit expected though (try not to use the same trick twice) i don't know if this happens for anyone else but when you try to close the witch door again the game crashes, extend the map quite a bit, without the mountains it would basically be a straight dash to the safehouse, edit the nav i teensy bit (some infected spawn in the safe room with you, maybe keep the witch room the same, i was suprised to find a zombie sitting in there with her) but overall a good map seeing as it is onlyy in the alpha stage.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Although it's very clearly in the alpha stage i think it'll be a nice change from the original four campaigns.

    Bananite
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