This script is created for building barricades.
"RadialMenu"
{
//--------------------------------------------------------------
"Orders,Survivor,Alive"
{
"Center"
{
"command" "vocalize smartlook"
"text" "#L4D_rosetta_look"
}
"North"
{
"command" "vocalize PlayerMoveOn"
"text" "#L4D_rosetta_letsgo"
}
"NorthEast"
{
"command" "vocalize PlayerLeadOn"
"text" "#L4D_rosetta_youtakelead"
}
"East"
{
"command" "vocalize PlayerHurryUp"
"text" "#L4D_rosetta_hurry"
}
"SouthEast"
{
"command" "vocalize PlayerNiceJob"
"text" "#L4D_rosetta_nicejob"
}
"South"
{
"command" "vocalize PlayerWaitHere"
"text" "#L4D_rosetta_waithere"
}
"SouthWest"
{
"command" "vocalize PlayerAreaClear"
"text" "#L4D_rosetta_clear"
}
"West"
{
"command" "vocalize PlayerCoverMe"
"text" "#L4D_rosetta_coverme"
}
"NorthWest"
{
"command" "vocalize PlayerImWithYou"
"text" "#L4D_rosetta_withyou"
}
}
//--------------------------------------------------------------
"QA,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerAskReady"
"text" "#L4D_rosetta_ready"
}
"North"
{
"command" "vocalize PlayerLaugh"
"text" "#L4D_rosetta_laugh"
}
"NorthEast"
{
"command" "vocalize PlayerWarnCareful"
"text" "#L4D_rosetta_becareful"
}
"East"
{
"command" "vocalize PlayerNegative"
"text" "#L4D_rosetta_negative"
}
"SouthEast"
{
"command" "vocalize PlayerNo"
"text" "#L4D_rosetta_no"
}
"South"
{
"command" "vocalize PlayerSorry"
"text" "#L4D_rosetta_sorry"
}
"SouthWest"
{
"command" "vocalize PlayerYes"
"text" "#L4D_rosetta_yes"
}
"West"
{
"command" "vocalize PlayerHurrah"
"text" "#L4D_rosetta_hurrah"
}
"NorthWest"
{
"command" "vocalize PlayerThanks"
"text" "#L4D_rosetta_thankyou"
}
}
//--------------------------------------------------------------
"Orders,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"label" "#L4D_rosetta_grrrr"
}
}
//--------------------------------------------------------------
"QA,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}
//--------------------------------------------------------------
"Alerts,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}
//--------------------------------------------------------------
"BarricadeBuilder,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_fortifications/sandbags_corner2.mdl"
"text" "Sandbags Corner 1"
}
"NorthEast"
{
"command" "prop_dynamic_create props_furniture/bathtub1.mdl"
"text" "Bathtub"
}
"East"
{
"command" "prop_dynamic_create props_junk/dumpster.mdl"
"text" "Dumpster"
}
"SouthEast"
{
"command" "prop_dynamic_create props_cemetery/cemetery_column.mdl"
"text" "Column"
}
"South"
{
"command" "prop_dynamic_create props_unique/guncabinet01_main.mdl"
"text" "Gun Cabinet"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique/rope_bridge.mdl"
"text" "Rope Bridge"
}
"West"
{
"command" "prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
"text" "Wooden Stairs"
}
"NorthWest"
{
"command" "prop_dynamic_create props_fortifications/sandbags_line2.mdl"
"text" "Sandbags Line 1"
}
}
//--------------------------------------------------------------
"BarricadeBuilder2,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_street/phonepole1_tall.mdl"
"text" "Phone pole"
}
"NorthEast"
{
"command" "prop_dynamic_create props_junk/barrel_fire.mdl"
"text" "Barrel fire"
}
"East"
{
"command" "prop_dynamic_create props_equipment/scaffolding.mdl"
"text" "Scaffolding"
}
"SouthEast"
{
"command" "prop_dynamic_create props_industrial/oil_pipes.mdl"
"text" "Pipes"
}
"South"
{
"command" "prop_dynamic_create props_street/police_barricade.mdl"
"text" "Police Barricade (1)"
}
"SouthWest"
{
"command" "prop_dynamic_create props_fortifications/fencesmash.mdl"
"text" "Fence"
}
"West"
{
"command" "prop_dynamic_create props_industrial/wire_spool_01.mdl"
"text" "Wire Spool"
}
"NorthWest"
{
"command" "prop_dynamic_create props_unique/atm01.mdl"
"text" "Atm"
}
}
//--------------------------------------------------------------
"VehiclesBuilder,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_vehicles/ambulance.mdl"
"text" "Ambulance"
}
"NorthEast"
{
"command" "prop_dynamic_create props_vehicles/airport_fuel_truck.mdl"
"text" "Fuel Truck"
}
"East"
{
"command" "prop_dynamic_create props_vehicles/army_truck.mdl"
"text" "Army Truck"
}
"SouthEast"
{
"command" "prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
"text" "Hatchback car"
}
"South"
{
"command" "prop_dynamic_create props_vehicles/church_bus01.mdl"
"text" "Church bus"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles/semi_trailer.mdl"
"text" "Trailer"
}
"West"
{
"command" "prop_dynamic_create props_vehicles/semi_truck"
"text" "Truck"
}
"NorthWest"
{
"command" "prop_dynamic_create props_vehicles/bus01.mdl"
"text" "Bus"
}
}
//--------------------------------------------------------------
"BarricadeBuilder3,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_unique/generator_switch_01.mdl"
"text" "Generator Switcher"
}
"NorthEast"
{
"command" "prop_dynamic_create props/terror/hamradio.mdl"
"text" "Radio"
}
"East"
{
"command" "prop_dynamic_create props/terror/ammo_stack.mdl"
"text" "Ammo Spawn 1"
}
"SouthEast"
{
"command" "prop_dynamic_create props_junk/trashcluster01b.mdl"
"text" "Junk"
}
"South"
{
"command" "prop_physics_create props_junk/wood_crate001a_damagedmax.mdl"
"text" "1 Box"
}
"SouthWest"
{
"command" "prop_physics_create props_junk/wood_crate002a.mdl"
"text" "2 Box"
}
"West"
{
"command" "prop_physics_create props_junk/wood_pallet001a.mdl"
"text" "Pallet"
}
"NorthWest"
{
"command" "prop_dynamic_create props_junk/trashdumpster02.mdl"
"text" "Big Dumpster"
}
}
//--------------------------------------------------------------
"BarricadeBuilder32,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_doors/checkpoint_door_01.mdl"
"text" "Checkpoint Door"
}
"NorthEast"
{
"command" "prop_dynamic_create extras/info_speech.mdl"
"text" "Commentary"
}
"East"
{
"command" "prop_dynamic_create props_doors/doorfreezer01.mdl"
"text" "Unbreakable Door"
}
"SouthEast"
{
"command" "prop_dynamic_create props_urban/fire_escape_wide_upper.mdl"
"text" "Stairs"
}
"South"
{
"command" "prop_dynamic_create props_interiors/elevator_panel.mdl"
"text" "Elevator Panel"
}
"SouthWest"
{
"command" "prop_dynamic_create props_office/desk_01.mdl"
"text" "Desk"
}
"West"
{
"command" "prop_dynamic_create hybridphysx/animated_construction_lift.mdl"
"text" "Lift"
}
"NorthWest"
{
"command" "prop_dynamic_create props_office/vending_machine01.mdl"
"text" "Vending Machine"
}
}
//--------------------------------------------------------------
"BarricadeBuilder4,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_street/police_barricade2.mdl"
"text" "Police Barricade (3)"
}
"NorthEast"
{
"command" "prop_dynamic_create props_street/police_barricade3.mdl"
"text" "Police Barricade (6)"
}
"East"
{
"command" "prop_dynamic_create props_street/police_barricade4.mdl"
"text" "Police Barricade (12)"
}
"SouthEast"
{
"command" "prop_dynamic_create props_street/police_barricade_368in.mdl"
"text" "Police Barricade (8)"
}
"South"
{
"command" "prop_dynamic_create props_street/police_barricade_496in.mdl"
"text" "Police Barricade (10)"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique/generator_short.mdl"
"text" "Short Generator"
}
"West"
{
"command" "prop_dynamic_create props_unique/hospital05_rooftop_stair01.mdl"
"text" "Rooftops Stairs 1"
}
"NorthWest"
{
"command" "prop_dynamic_create props_unique/hospital05_rooftop_stair02.mdl"
"text" "Rooftops Stairs 2"
}
}
//--------------------------------------------------------------
"BarricadeBuilder42,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_trainstation/train003.mdl"
"text" "Train"
}
"NorthEast"
{
"command" "prop_dynamic_create props_unique/wooden_barricade.mdl"
"text" "Wooden Barricade (Not Breaked)"
}
"East"
{
"command" "prop_physics_create props_canal/boat001a.mdl"
"text" "Breaked Boat"
}
"SouthEast"
{
"command" "prop_dynamic_create props_interiors/gun_cabinet.mdl"
"text" "Wooden Gun Cabinet"
}
"South"
{
"command" "prop_dynamic_create props_interiors/medicalcabinet02.mdl"
"text" "Medical Cabinet"
}
"SouthWest"
{
"command" "prop_dynamic_create props_fortifications/sandbags_corner3.mdl"
"text" "Sandbags Corner 2"
}
"West"
{
"command" "prop_dynamic_create props_unique/wooden_barricade_break2.mdl"
"text" "Wooden Barricade (Break 2)"
}
"NorthWest"
{
"command" "prop_dynamic_create props_exteriors/sandbags_curved.mdl"
"text" "Sandbags Corner 3"
}
}
//--------------------------------------------------------------
"BarricadeBuilder43,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_exteriors/sandbags_straight.mdl"
"text" "Sandbags Line 2"
}
"NorthEast"
{
"command" "prop_dynamic_create props_c17/concrete_barrier001a.mdl"
"text" "Concrete Barrier"
}
"East"
{
"command" "prop_dynamic_create props/de_nuke/truck_nuke.mdl"
"text" "Open Truck"
}
"SouthEast"
{
"command" "prop_dynamic_create props_vehicles/tractor01.mdl"
"text" "Tractor"
}
"South"
{
"command" "prop_dynamic_create props_vehicles/tanker001a.mdl"
"text" "Breaked Tanker"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique/wooden_barricade_break3.mdl"
"text" "Wooden Barricade (Full Breaked)"
}
"West"
{
"command" "prop_dynamic_create props_vehicles/c130.mdl"
"text" "Airplane"
}
"NorthWest"
{
"command" "prop_dynamic_create props_vehicles/airport_baggage_cart2.mdl"
"text" "Airport Baggage"
}
}
Original Creator = PhanracK ( www.YouTube.com/PhanracK )
Version 4 Creator = Sora3100
Binds = bind key "+mousemenu VehiclesBuilder" bind key "+mousemenu BarricadeBuilder" bind key "+mousemenu BarricadeBuilder2" bind key "+mousemenu BarricadeBuilder3" bind key "+mousemenu BarricadeBuilder32" bind key "+mousemenu BarricadeBuilder4" bind key "+mouse_menu BarricadeBuilder42"
bind key "+mouse_menu BarricadeBuilder43"
Fixes =
Added 3 new list.
Contact = YouTube = www.YouTube.com/Sora3100 Windows Live Messenger = varga.dominik@hotmail.com Xfire = vargadominik
Steam = Sora3100
INSTALLATION = Put the codes to the Steam/steamapps/common/left 4 dead/left4dead/scripts/RadialMenu.txt file.
Then use the binds up there.
Enjoy!!!
Barricade Builder V7 is available here.(also contains Barricade Builder Map V3) If that link aren't working then try this. Join the Steam Group!








