Thank you Thank you! - I checked, everything looks good. Amazing in fact. I was able to compile with everything on normal without my computer crashing - I was so excited :) Thank you Thank you Thank you!!!
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Thank you Thank you! - I checked, everything looks good. Amazing in fact. I was able to compile with everything on normal without my computer crashing - I was so excited :) Thank you Thank you Thank you!!!
Sent :)
Sure! - What is your e-mail address?
Oh well, Would you like to see the map as is? :)
Yea I am not that brave. Lol
That sucks! There is no way around that?
haha AWESOME - not...
Well at least I feel better that its not just me making a stupid mistake :)
I will mess with soundscape, see what I can come up with.
I made a smaller test map so I did not have to keep compiling my larger map, and it still has the same issue with the distance covering the entire map.
Well, I watched a tutorial and learned how to make rotating spotlights, and bade the red emergency lights in my map when they get to the end. But I wanted to add the sound effect aswell. So I made an Ambient_Generic entity. I gave it a name. Applied the sound. Checked the box that says "Play Everywhere" so the whole map can hear, and it still is only heard wherever the little sound entity is. So I am just at a loss for what I am forgetting. Any thoughts?
Hey NoSoul, A LONG time ago I was making a few maps and you were helping me learn new things - Thanks for being so amazing!
I am almost finished with a CS:S Deathrun map I created just for the fun of it, and once I can fix this sound issue I would love for you to take a look at it, if youre intrested :) Thanks for everything!