Oooh I get it, well yeah you're welcome and stuff.






None found
None found
None found
None found
None found
None found
None found
None found
alias "+taunt" "taunt; taunt_wait-test; alias taunt_wait-test_result taunt_wait-test=negative; wait
Alias smartbuild "build 2; wait; build 3; wait; build 0; wait; build 1"
alias smartbuild_instant "s
Alias !stab "+attack; wait 5; -attack; wait 25"
alias !sap "slot2; +attack; wait 5; -attack; wait 5
/////// BEGIN README
//
//
// BEGIN ENGIBUILD SCRIPT
//
// With the EngiBuild scripts below, yo
Alias +spraytaunt "alias spraytaunt taunt; wait 100; spraytaunt"; alias -spraytaunt "alias spraytaun
None found
None found
None found
None found
None found
None found
None found
Oooh I get it, well yeah you're welcome and stuff.
What are you talking about? I made that Homewrecker icon.
Its not attached to either jaw, that requires editing the player model.
Hi Zurkov im relativly new to scripting (started today) And was wondering if you could give me a hand wiht my script im working on ive just seen some of your posts around and you seem like a nice guy so please please help
tyvm
ps my steam ID is TullyQ
Thanks for the simple bind, I will now fuck with the minds of some engies :D
Hello Zurkov, truly sorry about not responding! I had no idea you had responded until the latest message you sent me, and I received an email telling me of your post. Once again, sorry! :(
Now to the problem:
I haven't made any custom scripts myself, nor do I have any experience with the stuff, so some detail may be required :P
As of now, I deleted the script (why keep what isn't working?) but I will reinstall it and see if that helps. I DID follow the instructions stated in the readme (I'm pretty sure, anyway), copying the script to my engineer.cfg and adding the "bind mouse2 +attack2" entry into the other class cfgs. The only other script I was using at the time was an AFK sentry rebuilder script activated and deactivated with "[" and "]" respectively. I'm not sure if this may have interfered with your Smartscript, but here is a link: http://www.fpsbanana.com/scripting/4063
Fast Wep switch was enabled, and the script never worked properly in the first place (always primed the tele exit, if nothing at all) Though sometimes, it primed a dispenser. The only troubleshooting I had done on my own was re-installing the script, but of course that didn't help. I'm not entirely sure whether or not I held mouse3 and mouse2 at the same time to activate the script, but I will see if that changes anything. I will post another message after I re-install the script proper. Thank you for any assistance you can provide, and (again) sorry for the late response :D
Costco.
My apologies. I made it more specific what was corrected and changed in my update. I plan to archive the b2 version.
Thanks for the great feedback on my map Blackhole. I have big plans for the scifi look.
It was a real bitch to make a skybox from scratch but it looks awesome I hope.
If you are interested I am planning to add: custom decals like a old style sci-fi girl pin-up calender. Asteroids in the 3D skybox that spin. Stars that fall into the black hole. The actual blackhole. other asteroids with domes and such that explode as the team captures intel. This way even the sky box shows progress.






Have to ask Sarkdog about this.
Lol, it's ok. No problem, cya later.