Ampersand

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  • P2: Drudge
    Points: 1,964
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Can you feel za schardenfreude

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  • You must be a member
    • P2: Drudge
      Points: 3,495
    • E1: Helper
      EF: 7
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Hi there, was wondering if you would let us use your weapon fixes for TF2 in the TF2 Polishing Project. You would, of course, be credited.

    http://steamcommunity.com/groups/TF2PolishingProject If you're interested.

    Behold! placeholder text!
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I'm having trouble getting your 4 slot grenade launcher to work. I extracted to the directory in the rar file, but it doesn't show up in game. Just get the default model.

    Bananite
    • P1: Beggar
      Points: 37
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year

    I really like the 4-slot nade launcher fix, but the holiday update broke it :( apparently changing the model to c_models should fix it

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I really like your work with the fixes, but I have a request, you may already be doing this but could you make the TF2 pistol have a working slide? So far I cannot find any that don't replace the pistol, i want the same pistol, just have a working slide for firing.

    Looking forward to your future work.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    In case you were fooled, the Sniper holds his right hand on the rifle's trigger, so he's righthanded. Hence, flipping the viewmodel would be correct (you pluck with your strong hand).

    However, someone's already sent an email to Valve and they replied they were going to resolve the left/right by putting it in the options menu.

    Bananite
    • P1: Beggar
      Points: 61
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I see that much of the work you're "sponsoring" is to make the vmodel to fit the wmodel. Why not try to take that in reverse? Since the Huntsman SHOULD be held at the left side of the screen, why not just make the w_model consistent with the correct way of holding it?

    Mother of all
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey i fixed it yester day ty anyways for sending me a messege so fast :)! can't wait for beta soldier launcher >:)

    im not gay i just watch gay st
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey im here about the grenade launcher it's so nice but donsen't work and yes i know where to put and i did but it dosent work for me what should i do?

    im not gay i just watch gay st
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hello, I'm experiencing some problems with your skins.

    I don't think this is related to sv_pure (as I've played on those servers just fine). Some time into playing TF2, I go to a server and the modded Flamthrower and GL appear invisible in the hands of another player, as well as the whole viewmodel disappearing. This doesn't resolve itself until I restart TF2. The console lists some kind of 'checksum fail'. Yes, I loaded the models in a demo first as you advised.

    Perhaps it conflicts with the "Beta-Style Lighting" skin, which also has custom pyro files?

    Bananite
    • P1: Beggar
      Points: 392
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hello! I apreciate your work it's really interesting! I'm requesting you to maybe fix the model of the backburner because if you look carefully the backburner is low poly compared to the original flamethrower and the pilot flame is not the same aswel... i've also notice that the backburner texture doesn't have some reflects of the original flamethrower too! Keep on the good work!!!!

    Hell Yeah!
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