The Official ZombieMod Studio

Identity

The Official ZombieMod Studio

Maps, Skins, Scripts, and More!

Blurb

The official ZombieMod studio. We are teh l33t.

Stats

Inception
5 years ago
Date Modified
-
Post Count
1,122

Game file Submissions

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MiP Submissions

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Model Submissions

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Prefab Submissions

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Project Submissions

Sound Submissions

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Spray Submissions

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Texture Submissions

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Tool Submissions

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Team Members

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  • You must be a member
    • P1: Beggar
      Points: 66
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Are you still there?

    In the Hammer we Trust
    • P2: Drudge
      Points: 3,705
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Hey guys i thought the studio was long a dead... I guess im wrong. I was looking at the stats on our mod and there are still lots of players out there just there are so many more server its in the 1000's now :(

    www.Undead-Mafia.com
    • P2: Drudge
      Points: 3,827
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Yeah thanks moon, somebody stated in the gmod forums that the crash is due to point_template entity that crashes linux servers, and Always ALT+P in hammer before releasing a map lol :D

    =[ATIXIUM]| || ||| | || |||
    • P2: Drudge
      Points: 4,880
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Did you used something what called point_templates

    this maybe can crash linux servers

    zombienetwork.net
    • P2: Drudge
      Points: 4,880
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    About map crash linux i did asked now in german mapper forum

    just be patient

    zombienetwork.net
    • P2: Drudge
      Points: 3,827
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted by Your_the_man_now_dog87 You are the official Zombiemod studio so you still have authority! Next gen mod is all that's needed :P

    You are absoloutely right!

    Good thing MIT and other universities are already working on cs in the cryengine3 and well zm just needs to be updated next generation style, but it will still remain a hit in the source engine, as we don't know yet if valve will ever update css p.s. my heli2 beta will be up this weekend! :D

    =[ATIXIUM]| || ||| | || |||
    • P1: Beggar
      Points: 31
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    You are the official Zombiemod studio so you still have authority! Next gen mod is all that's needed :P

    The Prefab Mechanic
    • P1: Beggar
      Points: 31
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Even if ZM is dead you can always import maps into new gen mods or other valve games based off other gens of ZM. The studio is still considered "ZM" right?

    The Prefab Mechanic
    • P1: Beggar
      Points: 28
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I want to join! I am working on editing zmlilapanic ATM... btw where can I download Zombie Mod?

    • P2: Drudge
      Points: 3,827
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Ah I thought the studio died, Good to hear from some of you again Moonlight and dog87 <3 I might guess css zm is not as popular anymore as it use to be ~

    =[ATIXIUM]| || ||| | || |||
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