cs:s level mod

Identity

cs:s level mod

its not worth doing if it aint fun

Blurb

Sorry if this isnt in the right section. ok so let me begin so one day i thought to my self "well the rpg mod for css is cool but i think i could make a mod with more features" so i started listing some things i might do.

all the rpg mod ideas except fire nade fire bullets: level 1 3 fire bullets per clip level 2: 5 FB per clip level 3: 8 per clip level 4: 10 per clip level 5: half the clip (either gunna be pricy or exclude the m429 and p90)

shield: you get a shield (or the admin freeze thing) on you but you can still move level 1: .25 seconds max level 5?: 2 seconds

hudini: when you get to a certain amount of hp a cloud of smoke emits from your body giving you time to escape diff levels different smoke times

more to come

Stats

Inception
3 years ago
Date Modified
-
Post Count
2

WiP Submissions

None found

Skin Submissions

None found

Map Submissions

None found

GUI Submissions

None found

Game file Submissions

None found

MiP Submissions

None found

Model Submissions

None found

Prefab Submissions

None found

Project Submissions

Script Submissions

None found

Sound Submissions

None found

Spray Submissions

None found

Sprite Submissions

None found

Texture Submissions

None found

Tool Submissions

None found

Tutorial Submissions

None found

Team Members

None found

  • You must be a member
    • P3: Peasant
      Points: 18,461
    • E1: Helper
      EF: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Do you actually have any modding abilities or skills which could be put to good use in the creation of your mod?

    Let me tell you this, just because you have an idea does not mean that it will actually kick off.

    Without something which may attract a dev team, your mod will not get developed. You also need to have extreme initiative!

    • P3: Peasant
      Points: 18,461
    • E1: Helper
      EF: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Do you actually have any modding abilities or skills which could be put to good use in the creation of your mod?

    Let me tell you this, just because you have an idea does not mean that it will actually kick off.

    Without something which may attract a dev team, your mod will not get developed. You also need to have extreme initiative!

Sponsor Us