EKO Cobra

Identity

EKO Cobra

Police! Hands up in the air!

Blurb

This Mod brings you very Special Features:

Its a simple Source Mod

Climb down walls on a rope, to brake into houses Blow up doors Much more, momently not so wide...

We need Team-members!

Testmovie of mainskin:

Stats

Inception
3 years ago
Date Modified
-
Post Count
16

WiP Submissions

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Skin Submissions

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Map Submissions

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GUI Submissions

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Game file Submissions

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MiP Submissions

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Model Submissions

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Prefab Submissions

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Project Submissions

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Script Submissions

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Sound Submissions

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Spray Submissions

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Sprite Submissions

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Texture Submissions

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Tool Submissions

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Tutorial Submissions

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Team Members

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  • You must be a member
    • P1: Beggar
      Points: 55
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey, post it as Studio work ;)

    Austrian
    • P1: Beggar
      Points: 5
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey I have a question im making a darker looking GSG-9 skin with SWAT on it i thought i might be useful since this mod kinda deals with what SWAT does but anyway should i submit it under the studio or as my own work?

    Also can you change my job in the studio as mapper cause it only has a ?

    • P1: Beggar
      Points: 55
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Yep, wait for an full plan, then start to map ;)

    Austrian
    • P1: Beggar
      Points: 552
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I too am eager to start making maps/ models, but i think we should wait till there are some solid ideas before doing anything. It's important to have a good plan first.

    TheQueenSaysNoToPotSmokingF.B.
    • P1: Beggar
      Points: 5
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Hey guys im going to make a map but i dont know how to make it can someone tell me what needs to be in it like are there hostages and are there windows

    • P1: Beggar
      Points: 552
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Thats quite cool. The way i would do it is create a ladder at run time(where ever the player throws the rope) then set a climbing animation as opposed to the walking one, i think its really that simple

    TheQueenSaysNoToPotSmokingF.B.
    • P1: Beggar
      Points: 503
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by SEKCobra About wall walking: http://garrysmod.com/?dont_buff_my_pylon=1316&Major_SpiderMod_Update Put a rope on his stomach bone, some changes, perfect :D

    Dude thats fukin awesome. To bad the people in the vid were bad at it xD

    Om nom nom
    • P1: Beggar
      Points: 55
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    About wall walking: http://garrysmod.com/?dontbuffmypylon=1316&MajorSpiderMod_Update

    Put a rope on his stomach bone, some changes, perfect :D

    Austrian
    • P1: Beggar
      Points: 552
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    I think two mappers is enough, i can design.

    TheQueenSaysNoToPotSmokingF.B.
    • P1: Beggar
      Points: 503
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Everyone check out http://www.fpsbanana.com/studios/news/view/1842

    We need to try to get a smooth game play with balance to begin creation. Simple objectives and such.

    Oh, and SEK Cobra can you add a concept mapper to the help wanted? I'm not very imaginative at time ;)

    Om nom nom
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