ctf_decker_b16

Credits

Submitter
  • P1: Beggar
    Points: 349
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Vig_ (Creator/Co-creator)
Key Authors
Vig (Mark Dygert)
Layout, Construction, Custom props and materials
Valve
Everything else

Rating

9.14/10
Based off 3 rating(s)

Additional Info

Development State
Beta
Version
rc1
Maximum Players
32

Stats

Post Count
8
ViewCount
3,485
Downloads
686
Date Added
3 years ago
Date Modified
2 years ago

============================= ctfdeckerrc1 1st RELEASE CANDIDATE

http://dl.getdropbox.com/u/1306131/ctfdeckerrc1.zip

============================= ctfdeckerb16 5th Beta Release

http://dl.getdropbox.com/u/1306131/ctfdeckerb16.rar

============================= ctfdeckerb14 4th Beta Release

http://dl.getdropbox.com/u/1306131/ctfdeckerb14.rar

============================= ctfdeckerb13a 3rd Beta Release

http://dl.getdropbox.com/u/1306131/ctfdeckerb13a.rar

============================= ctfdeckerb9 2nd Beta Release

http://files.getdropbox.com/u/1306131/ctfDeckerb9.rar

============================= Ctf_Deckerb1 1st Beta Release

http://www.fpsbanana.com/maps/download/86135

============================= MAP HISTORY:

More screenshots including older releases: http://www.vigville.com/wip/ctf_decker/

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Comments

    • P1: Beggar
      Points: 349
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    EDIT: Fixed the texture issues and compiled the latest version which is the first release candidate. If this round of testing goes well this will be the final version of the map. Then I'll release the props pack to mappers.

    Yep, this happened once before when they changed the structure of their texture directory which I had to move textures to a new spot and recompile to fix the issue.

    I have a few finishing touches I'm putting on the last build (sounds and chalkboard start screen) then I'll release the map and a props pack, probably later this month but don't hold me to it.

    Teh Vig
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Really nice map, but I cant see the carrier well, because nearly all of the carrier is pink and black... Do you know whats going on?

    flight to eternity
    • P1: Beggar
      Points: 349
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I can see where if your server hates 2 fort they would hate this map, after all it's my take on 2 fort. You're all entitled to your opinions.

    It would be nice to know what game breaking flaws you uncovered.

    As for the complexity I'm not sure you played on it long enough its a pretty small map.

    Teh Vig
    • P2: Drudge
      Points: 1,936
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks nice but has gameplay breaking flaws. Too complex for instance.

    This map won the worst map vote from our mapcycle. 65 votes out of 114. Second was 2fort with 42 votes. Congrats.

    Your worst nightmare
    • P1: Beggar
      Points: 349
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    EDIT: The test server is back up and will stay up until Friday 1/08/10

    Dedicated testing server: 67.183.52.83:27015 You can connect and download the map automatically, without having to manually download and install anything.

    Teh Vig
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    This is a great looking map, but the actual goal of the map isn't entirely clear.

    Firstly when I spawned there was no real clear indication of where I was. There are nice touches to the inside of the ship, it'll be even better once you get rid of those red dev textures, but the floor plan is too complex. Too many doorways and lefts and rights.

    Perhaps a a battlements area that's easy to get to? That would make classes like engineers and snipers a bit more effective. Pyros, demomen and scouts dominate this map too easily.

    So there needs to be a smaller, quicker layout of the ships.

    On the outside, all I felt that was wrong is the invisible barriers. It doesn't feel right for you to be stuck in what feels like a narrow space. Get rid of the invisible walls and perhaps restyle the surrounding environment to give a more roomy feel but with a reason.

    Also it took me about a minute to find any way out of the water ditch, it was just difficult to find and I lost my patience.

    Apart from that this is one of the best custom ctf_maps, visually I've ever seen. It's got a great future, just needs a little more perfection and then it's done. I'm keeping an eye on it.

    "M-I-J-A! Not Meeja!!"
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Beautiful, can't believe an idea like this hasn't been thought of yet! Cons: My god people, you're only taking a screenshot, up the quality to 100% Improvements: Up the quality in ur screenshots lol

    If it's still moving, shoot it
    • P1: Beggar
      Points: 286
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: It's stunning...wonderfully done! Cons: none that I can see although a proper rating would be needed with in game data. Improvements: how about a red ship too?

    hunting the red october
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