A gravelpit style winter TF2 map where A and B have been balanced to be equally defendable.
Cp_glacier release candidate 6
This is a gravel-pit style map with a brand new snowy theme. It features gameplay rather different than gravelpit, even though it's the same gamemode. My main focus with glacier is to balance A and B, to make them equally hard to defend.
When I started planning what map to make after pl_repository, I decided to make a custom theme. I always liked the idea of a snow theme, so I gave it a shot. I began thinking about what gamemodes people like that are rare among custom maps. I chose the gravelpit gamemode because it's not too common in the custom maps scene, and I've always liked the idea of choosing which point to attack or defend. What I wanted to do was something different from gravelpit. In gravelpit, A is alot easier to capture, whereas B is alot harder. For glacier, I wanted to eliminate that difference to vary the gameplay further. So far I've managed to balance them very well I believe.
I have received lots of great feedback on the map and its theme so far, hopefully you'll enjoy it as well!
Changelog (rc5 to rc6):
- Added a new room at B in the building
- Detailed some more in various places









