cp_piratelife_b5b

Credits

Submitter
  • P1: Beggar
    Points: 403
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
rockmanexex (Creator/Co-creator)
Key Authors
Tomoko Ruiz
Designer
Special Thanks
Tool Tf2 Community
Testers

Rating

?/10
Not yet rated.

Additional Info

Development State
Beta
Version
5.2
Maximum Players
24

Stats

Post Count
8
ViewCount
1,345
Downloads
395
Date Added
3 years ago
Date Modified
3 years ago

A medium sized pirate themed map set at night at various locations. Team Blu starts on the ship and must take over the various points controlled by the red. 24 players

This is an update from cppiratelifeb4

Yo ho yo ho this map has a pirate theme to break away from the TF2 standard theme.

This is a 3 stage map with 2 caps per stage.

The first stage has blu attacking an abandoned island fort and a tanker. The points are near to eachother so red should beat a hasty retreat to guard the tanker.

The second stage has blu attacking a port town. There is an extra entrance through a drainage pipe at the port.

The third stage has blu attacking a small village and a pirate cove.

Its set at night so players can use the cover of darkness to hide in shadows and sneak around to get the drop on their enemies

changes:

Custom Sky box texture and revamped environmental lighting overhaul of stage 1 point 2 tanker area added extra arrows all around added barrels and crates to stage 2 to balance game play added 2 extra routes in stage 3 to balance game play fixed blu spawn door sticking

lighting and decoration changes.

UPDATE! from b5a

fixed the spawn doors so hopefully they will work no matter the server configuration adjusted the spotlights Compiled the map for HDR (required some work on the sky box texture I made but made the map 20mb bigger because of the HDR so I dont know if I will keep).

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Yup its fixed thank you its running in our rotation now...

    Bananite
    • P1: Beggar
      Points: 403
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Its fixed now, im not sure what happened

    >:()
    • P1: Beggar
      Points: 8
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Download page links to plterranb4b_2.rar

    Bananite
    • P1: Beggar
      Points: 807
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I bet this new swamp pack would be a great addition to your map.

    DVDA
    • P1: Beggar
      Points: 85
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    That skybox is amazing looking. Not saying the rest of the map doesn't look awesome, it is. This is great.

    Average Humble Mapper
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I have not altered that but we do have fast respawn ...I tried setting for 8 seconds attackers that did not help. When the next level loads people respawn right away the first time and the door is open for 5 seconds or so.

    added ok I went and made a config for that map and added mp_restartround 20 still the door was open on level 2

    Bananite
    • P1: Beggar
      Points: 403
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    TO TRANSDUCER123 AND OTHERS WITH OPEN SPAWN DOOR PROBLEMS

    please check to see if your servers have modified the time after the round ends (the time at which the winning team can mop up the losers) if it has been shortened you will probably have this problem, but I think I can fix this so everyone can run the map correctly I just want to know if that is the source of the problem.

    >:()
    • P2: Drudge
      Points: 5,445
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Map looks great man, the dark sky really makes it look unique somehow.

    Kill Every All
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The respawn doors for blue on level 2 and 3 still are open for 5 to 7 seconds or so during setup time which is a major bug... people run out and cap during setup time locking everyone in the respawn....

    Bananite
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