A small alpine King of the Hill map
Kothloaderv2
A custom map by Swizzle
ABOUT THE MAP
Loader is a small King of the Hill map centered around the loading dock just outside a mine.
Loader is about the same size as smaller Arena maps and favors both horizontal and vertical attack/defense. The team who controls the ground floor of the center building controls the map, but secondary spawns that exit onto the building's roof ensure that no team holds any single position for too long. The action is fast and frenetic, encouraging swift tactical thinking and good spatial awareness as an attack can come from almost any angle.
INSTALLING THE MAP
Extract kothloaderv2.bsp to this directory on your hard drive and you're ready to go:
C:\Program Files\Steam\steamapps\YOUR USERNAME GOES HERE\team fortress 2\tf\maps
CHANGES FROM V1
- Added the official entity setup
- Added a second exit from the small upstairs spawns
- Players should no longer take fall damage when coming down from the roof or catwalks (unless they jump right before they go off the edge)
- Clipping has been dramatically improved over the entire map
- Changed some of the doorways in the middle building to add a little more cover
- Modified positions of existing health and ammo packs and placed additional ones; playing engineer should now be possible
- Changed the skybox to be a bit more interesting
- Various aesthetic tweaks and improvements across the board
COMING CHANGES
- I've missed a couple of minor aesthetic things for this release that I plan on taking care of next version
- Further balance tweaks in layout and item placement
If you see something in the map that looks like a bug or other issue, contact me and I'll see what I can do to take care of it.
THANK-YOUS AND OTHER MISCELLANY
A huge thank you goes out to all the TF2-playing folks at CGTalk for playtesting the map and giving continued feedback.
In making this map, I referenced many others and borrowed, stole from and got inspired by several others. Lighthouse, Garbage Day and Harvest were big inspirations, so hats off to the creators of those maps.
Finally, a big thank you to all the great folks at Valve. Without all your hard work, community content like this wouldn't be possible.
--Xavier Coelho-Kostolny, aka "Swizzle" xkostolny@gmail.com







