Casablanca is gravelpit-like CP map with a setting in a north african city. A big rehaul of my original project, this revision is far more detailed and grew significantly larger. Because of many layout changes, its back into alpha stage.
Both first two capture points feature now some indoors designed to provide space for teleporters and any withdraw/support role the RED team would need. New secondary passages provide attackers with more options.
I wanted the last capture point to be far less exposed to sniper/rocket spam and such so I included it into a more isolated area. Because the first two points are quicly accessible for BLU attackers I've included two spawns for the RED team : the first one is directly under the last control point, and is switched to a farther one when the first control points are lost. To deter BLU to foulplay by using forward teleporters in the last zone, RED are putting into use a laser array that must be disabled by capturing points A and B. Contrary to gravelpit, the last control point has quite a significant capture time, because I wanted something different.
The BLU spawn, A and B control points are more detailled that the newest parts of the map. I've tried using a different setting for the last zone, on the city outskirts. Basically its on alpha stage, while fully textured.
*****TODO*********
Once the gameplay is quite balanced : - Detailing - Proper skybox - Ambient sounds - More custom decals






