Ctf_Premuda

Credits

Submitter
  • P1: Beggar
    Points: 859
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    Account Age: 3 years
eerieone (Creator/Co-creator)
Key Authors
Eerieone
Map-Maker
Contributors
Acumen
Lifesaver-Model
Big Rexy
Final Explosion (WIP)
Psy
Colliding RainParticles
TF2Maps-Swampteam
Various Models
Special Thanks
DBP
support
Andysss456
support
Fearlezz
support

Rating

9.39/10
Based off 4 rating(s)

Additional Info

Development State
Beta
Version
1b
Maximum Players
32

Stats

Post Count
17
ViewCount
2,220
Downloads
556
Date Added
2 years ago
Date Modified
2 years ago

A/D CTF, works like dustbowl, but you have to deliver the transmitter(intel) to the Control Points

Current Version: B1b TF2Maps-Discussion-Thread: http://forums.tf2maps.net/showthread.php?t=7089

Invade CTF This is a 3-Stage Map (like dustbowl), but instead of capping the point by standing on it, you have to deliver the intelligence to the point. The Capture can be blocked by red players standing in the Block-Area. The Transmitter (Intel) that you have to deliver dispenses health.

Objective Blu: BLU wins by delivering the Transmitter to the Capture Points. After the initial Capture the new Transmitter appears after 20 seconds on the captured point.

Objective Red: Stop BLU from delivering the Transmitter. Standing on the middle of the CP blocks the Capture. Transmitter returns after 20 seconds.

Changelog


B1b [11-06-09] + got rid of 3 more 4-power displacements causing random client-crashes


B1a [10-31-09] + fixed crash due to too strong displacements + corrected a massive number of clipping issues



COMING SOON WITH THE NEXT VERSION B2: http://www.youtube.com/watch?v=lcWVL4B-4pI

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Comments

    • P1: Beggar
      Points: 859
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The dispensed health serves as an incentive to take the intel and delivering it. It also helps attracts players to stay close to the carrier, making the team move more like a team then a scattered group.

    the more you know...
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I'm curious about the reasoning behind the intel dispensing health. In my clan's playtesting, it seemed pretty unbalanced (high heal rate combined with either a fast class like Scout or a tough class like Heavy). Note that we were playing the alpha 7 version.

    Love the custom intel model, by the way. Being able to look up and see the transmitter was a nice touch.

    Pyro Pals Awesome Fun Time Guy
    • P1: Beggar
      Points: 859
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    Posted by Zuko - remove custom fire texture (broken fire textures on other maps)

    the particle problem is a glitch on valve“s side, maps with custom particles cause the particles in later maps to glitch out hope they fix that soon

    the more you know...
    • P1: Beggar
      Points: 9
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      Account Age: 3 years

    Pros: Everything Cons: FILE SIZE O_O Notes: This is a great map but the 100mb deters 80% of players from allowing it to download on my server. Even when its compressed to 47mb bz2

    "kick his ass seabass!"
    • P4: Worker
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      EF: 29
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    Wow, scout looks like ghostbuster on 1st screenshot!

    Thoughtless
    • P1: Beggar
      Points: 326
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      Account Age: 4 years

    Good map, but need lot of work to finish it

    need to fix - clips - remove custom fire texture (broken fire textures on other maps) - skybox

    if you want I can test map completely (I'm ins mod level dissector ^^)

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I never heard this mode! O_O

    Bananite
    • P1: Beggar
      Points: 92
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      Account Age: 3 years

    I vote for this to be the next comunity map on a update

    ...
    • P3: Peasant
      Points: 22,446
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      EF: 54
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    Boba Fett

    Looks rly sweet rly good job :)

    Boba Fett 2D/3D Artist
    • P1: Beggar
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      Account Age: 3 years
    Posted by JPC Please tell me there is a server that has this map on it.

    it should be in my clans public server rotation IP: 77.244.242.100:27700

    if not, PM me and i will change the server to Premuda

    the more you know...
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