A/D CTF, works like dustbowl, but you have to deliver the transmitter(intel) to the Control Points
Current Version: B1b TF2Maps-Discussion-Thread: http://forums.tf2maps.net/showthread.php?t=7089
Invade CTF This is a 3-Stage Map (like dustbowl), but instead of capping the point by standing on it, you have to deliver the intelligence to the point. The Capture can be blocked by red players standing in the Block-Area. The Transmitter (Intel) that you have to deliver dispenses health.
Objective Blu: BLU wins by delivering the Transmitter to the Capture Points. After the initial Capture the new Transmitter appears after 20 seconds on the captured point.
Objective Red: Stop BLU from delivering the Transmitter. Standing on the middle of the CP blocks the Capture. Transmitter returns after 20 seconds.
Changelog
B1b [11-06-09] + got rid of 3 more 4-power displacements causing random client-crashes
B1a [10-31-09] + fixed crash due to too strong displacements + corrected a massive number of clipping issues
COMING SOON WITH THE NEXT VERSION B2: http://www.youtube.com/watch?v=lcWVL4B-4pI








