pl_deadwood

Credits

Submitter
  • P1: Beggar
    Points: 289
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Open Blade (Creator/Co-creator)
Key Authors
]NsR[ Blade
Map Creator
Contributors
grazr
map layout assistance
]NsR[ Holycow
lead tester
tf2maps.net
general assistance
Special Thanks
]NsR[ Clan
hosting & testing

Rating

10.00/10
Based off 3 rating(s)

Rate Map

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Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
8
ViewCount
3,592
Downloads
1,167
Date Added
2 years ago
Date Modified
2 years ago
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Single stage payload

Pl_deadwood is a single stage payload map with 3 checkpoints (A.B and C) and a final checkpoint which is an explosion pit. Blu team must escort the bombcart through all the checkpoints while Red team tries to defend. Teams switch on map end. Blu team earns added time with each checkpoint and once they capture C, they will move to a forward spawn room. Red team also has 2 spawn rooms and they move to a new spawn room once C is captured also. However, their first spawn room has multiple exits and the door closest to B locks once Blu team captures B.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Good looking map.

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Nice map, but make a stopwatch for it pls

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I have enjoyed several maps by this mapmaker, but Deadwood is my favorite, far and away. The game play is intense with a full house, and yet I've also played it with 4-6 people and had a BLAST.

    One of the best things about it is there are so many strategic options for both teams and all classes. Whatever style of play you like, you're gonna have fun.

    There are a bunch of passages through buildings and tunnels that allow both teams to sneak behind enemy lines and pull surprises (whether ubers, spies, or other surprise attacks). Some great alleys for snipers to shoot down. Fun places to hide sentries. Lots of fun spots for pyros to jump down from and flame groups of cart pushers.

    There's just enough cover in the long alleys and open spaces that you can use to duck out of a hail of bullets -- but not so much that you can "camp". The balance of elements hits a nice sweet spot.

    The medpack/ammo placements are intuitive and "just right" (not too many, not too few). I don't get "stuck" on corners of buildings or doors or rocks, like on some custom maps.

    HIGHLY recommended. Give this one a few hours of play and you'll be totally hooked.

    I'm your medic
    • P1: Beggar
      Points: 215
    • E1: Helper
      EF: 3
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Great gameplay Cons: None Notes: Valve quality

    Apeeling Member
    • P2: Drudge
      Points: 6,608
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted by TwistedKiller I think it looks just like all the other TF2 maps...

    You obviously dont have the right eyes ;)

    Mappin' for life
    • P3: Peasant
      Points: 23,628
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted by Fearlezz Very nice. This map kinda has it own style. Good work.

    I think it looks just like all the other TF2 maps...

    Fuck.
    • P2: Drudge
      Points: 2,155
    • E4: Teacher
      EF: 84
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Looks like it could use more cover, like props and stuff. Maybe some barrels and such.

    y i laggin?
    • P2: Drudge
      Points: 6,608
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Very nice. This map kinda has it own style. Good work.

    Mappin' for life
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