koth_moonshine_v2

Credits

Submitter
  • P1: Beggar
    Points: 807
  • E1: Helper
    EF: 1
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
hey you (Creator/Co-creator)
Key Authors
Hey You
Mapper
Contributors
John 'A Icy Mouse' Smith
Swamp Models
Wojtek 'eerieone' Michalak
Swamp Models
Aeon 'Void' Bollig
Swamp Overlays and Materials
Nova 'NovaSilisko' Silisko
Swamp Materials
Kevin 'Ravidge' Brook
Swamp Materials
Tom 'zpqrei' Pritchard
Swamp Materials
Special Thanks
Littleboots
Map Tester/Map errors checker
Lindsay Bluth Funke
Map Tester/Map errors checker

Rating

9.83/10
Based off 3 rating(s)

Additional Info

Development State
Beta
Version
2.0

Stats

Post Count
8
ViewCount
1,945
Downloads
521
Date Added
2 years ago
Date Modified
2 years ago

Finally, a swamp fit for a king!

This is an update to koth_moonshine.

Koth_Moonshine is an intense “King of the Hill” map set at the base of a beautiful mountain stream waterfall, which feeds into an industrial swamp basin community. Both teams attack through their industrial swamp communities, fighting to be the king of a shadowy bayou shipping house, which is cover for a top-secret surveillance outpost. This high intensity map provides multiple routes to the central point to guarantee vigorous battles as the point changes hands during game play. This time you'll need to look out for the gator.

Thanks and enjoy.

Change log: • Center area expanded • Environmental light is now darker and more “night like” • New detailing to include a more swampy atmosphere • Gator is now under the control point and does damage to players within biting distance • More swamp detail added to the skybox • Heath pack/ammo placements closer to the control point • Small ammo pack added inside the control point building • Better optimization for better frame rate • Second death cam added • Distance from spawns to the point pushed further away to support teleporters • Red and Blue buildings are now longer/larger • More red/blue prop detailing • Rap around porch slightly wider and new post placements • Improved clipping • Overall improved lighting • Improved sound levels for environmental sounds

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Pros: Excellent map with superb improvements on the first version. The new lighting looks phenomenal, and the gator effects just add to the fun! Also, frame rate is MUCH better. Cons: None that are apparent. Improvements: None. The map appears to be at it's ideal stage. Notes: Thanks for your hard work on the map!

    Team Zissou!
    • P1: Beggar
      Points: 27
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Awesome Map, no real problems Cons: None Improvements: none Notes: Overall fun to play in

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Well I run a 30 slot server, which is packed most nights .. we ran your version 1 of this map, which I would say it was nominated and voted to run 3 to 4 times per day. This new one I have not replaced it yet but I will. Everyone liked the first one so I am sure this one will be liked even more....

    Bananite
    • P1: Beggar
      Points: 807
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by Transducer123 Ok found him lol sorry

    Good deal. Did you have a chance to play this on a full server?

    DVDA
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Ok found him lol sorry

    Bananite
    • P1: Beggar
      Points: 807
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by Transducer123 Gator is now under the control point and does damage to players within biting distance?? I dont see a gator looked all over cant find him under the cap point???

    That's worded a little off. You have to swim back all the way under the control point building until you hit the fence. Its a little bit on an Easter egg but there is a sunken boat that is shinning its light on it. :) Let me know how the search goes.

    DVDA
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Gator is now under the control point and does damage to players within biting distance??

    I dont see a gator looked all over cant find him under the cap point???

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: [BFC] Bigfistclan.org has been hosting Hey You's maps on our servers from the beginning, hes a rock solid designer and this map is a Immediate Hit. This Map plays well, very well balanced, lighting is crazy nice, sounds are off the wall, textures amazing, just cant say enough about how good this map is. Cons: Sentry,s can be placed on roof near middle cap point "cough cough, looks over shoulder at . . . Hey You, LOL". Improvements: if the Alligator could move kinda like the fish in Blackmesa.

    Have a Nice Day
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