KoTH_Staging_B6

Credits

Submitter
  • P1: Beggar
    Points: 398
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Nosher (Creator/Co-creator)
Key Authors
Nosher
Designer & Builder
Stinkpackage
Detailing
VFIG
Testing and feedback
Contributors
ducksoup gaming
great support

Rating

8.83/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
6.0
Maximum Players
24

Stats

Post Count
1
ViewCount
823
Downloads
115
Date Added
2 years ago
Date Modified
2 years ago

This is a KoTH map - it has a slight tweak on the usual KoTH, as the CP moves.....it is located on a train.

Hi all,

This is a KoTH map, based around the main part of my ctf map, Staging (see it here>>> http://www.fpsbanana.com/maps/109150).

It has a slight tweak, as the CP moves.....it is located on a train.

There is a further thing, that I have tried to make this map unique, in that when you capture the point, the train moves slowly towards the enemy base......

......can your team keep the point??

****** UPDATE - A3 released 27/09/09 ******

Done a few changes, namely......

Widened the main play area either side of tracks... Drop down holes into each alcove New buildings either side of base - small rooms for engies, perhaps.... And Signage for train - these signs start netural and then change to the colour of the CP owner........

****** UPDATE - B2 released 14/10/09 ******

1) Train starts in the middle and only moves when capped at the start of the round... 2) You can build on the tracks BUT the train will destroy Engineers stuff if it moves over it... 3) Spawn rooms now designed on the lower level - the upper Battlements exit is now far more obvious as a result..... 4) Optimization and additional clipping done...

****** UPDATE - B3 released 02/11/09 ******

1) Main playing area much wider 2) Addition of a BLU and RED loco 3) New high vantage point overlooking both ends of track 4) Additional eye candy (non playable rooms)

****** UPDATE - B4 released 03/11/09 ******

1) Uploaded textures

****** UPDATE - B6 released 05/12/09 ******

1) Changed to day map 2) Snow themed 3) Addition of team only doors, lower level 4) Addition of team only vents leading to centre building

Feedback welcome Nosh

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Great map i really like seeing realatively new concepts in maps. The balance is excellent and it looks amazing good work man

    Bananite
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