PLR_Vegas_B01

Credits

Submitter
  • P2: Drudge
    Points: 1,415
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Steaky (Creator/Co-creator)
Key Authors
Dylan 'Steaky' Loney
Map Creation
Brainsample
Car Model

Rating

9.45/10
Based off 3 rating(s)

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Additional Info

Development State
Beta
Version
1.0
Maximum Players
32

Stats

Post Count
11
ViewCount
3,409
Downloads
937
Date Added
2 years ago
Date Modified
2 years ago
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A payload race map set in Las Vegas

PLRVEGASB01

By Dylan 'Steaky' Loney

Car Model by Brainsample


This is a three-stage payload race map set in retro Las Vegas. Stage one and two take place in the outskirts, with capture points in a motel, and a gas station and dinner. The third stage takes place on the Vegas strip.

I realize the map is very large, but it required a huge amount of custom materials to recreate the feel of Vegas.

Please feel free to contact me with critiques or criticism.


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Comments

    • P1: Beggar
      Points: 21
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    This needs to be official!

    Bananite
    • P2: Drudge
      Points: 6,316
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Best PLR map ever

    Fixer,skin searcher and upload
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The server I play on is getting this, but why were the mission briefing pictures left out of the BSP?

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Well, we tried it, and the results are bad.

    The second level is way too large, and will pretty much have to be redesigned.. Sorry 8)

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    We put this map on our server a couple of days ago and the feed back I got was great lots of fun ty.

    Bananite
    • P2: Drudge
      Points: 1,825
    • E1: Helper
      EF: 6
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted by {{B} Rename the "sappers club" to the "gentlemens club" its such an easy joke and its perfect. Also i love this map!

    I think that was the implication in the first place, but he didn't want to be to outright with it.

    El ladrĂ³n de las manzanas
    • P1: Beggar
      Points: 150
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Rename the "sappers club" to the "gentlemens club" its such an easy joke and its perfect. Also i love this map!

    Bananite
    • P1: Beggar
      Points: 69
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Lovely map, im gonna have to give it a try

    • P1: Beggar
      Points: 610
    • E1: Helper
      EF: 10
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: A unique map with a lot of room to provide a team effort game. A lot of spots for engineers to build their stuff. As well a good place for snipers to help along as well. The second maps is a perfect map for snipers and spies.
    Cons: Map 1: Above each tunnel entrance to the battlements, there is a ledge that a solider, demo, and scout (with double jump + FON) can easily get to. This is a perfect place for an engineer to set up a mini base. However, it was much easier to get on the leage on the red base side as an engineer without building anything, vs. the blue side where you need to build a dispenser and hop+build a teleport exit to actually get up there. On the red side, you can get up to the ledge without building anything.

    Map 2 : At first, it was quite a ways to the cars and hard to find for the first time. Plus the distance between the cars to their points will make this a tough match in a full match. With that said, the red gas station's roof provides a lot more cover than the blue gas station's roof. At the neon Scout running at Red Station, you can hide a well placed buildable to protect that point. While the blue station feels a lot more open and hard to proect with buildables. As a Sniper, it will be easier to hide up in the roof of Red Point than Blue Point. In addtion, this is a good sniper map.
    Improvements: Bug list

    Map 1: Red Side - There is a stack of crates behind a bolder that faces the sandman hotel sign between the exit gates of red base. If you get on top of the crates, jump towards the bolder facing the hotel sign, you'll get stuck there. Unless you have the Force of Nature, you can't get out unless you no clip.

    Another bug is at the hotel itself. When you are riding on top of the car towards the hotel entrance, you can get stuck at the overhead of the check in/out house. I was the scout and I was crouching and got stuck up there. This might be the same on the blue side thou I haven't checked.

    Notes: This is a good map and while some areas can use a bit more lighting and with spots for Engineers, I say this is a map build for Snipers and Engineers. In servers with "noclip" as RTD, a sniper can hide on the highest hotel tower and snipe from there, but he is easily noticeable so isn't a big deal. I never actually played this map with other people, so this is just my perspective as a single player.

    Renbailation is here
    • P3: Peasant
      Points: 12,188
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Been waiting for this map to release forever! A+ all around! Cons: None..... slap yourself if you list one.. Notes: cough cough L4D maps! cough :)

    Smoke Hound
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