pl_woodland_final

Credits

Submitter
  • P1: Beggar
    Points: 328
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
E&K (Creator/Co-creator)
Key Authors
E_K
mapper

Rating

8.75/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
6.0
Maximum Players
32

Stats

Post Count
3
ViewCount
1,228
Downloads
463
Date Added
2 years ago
Date Modified
2 years ago

pl map whith 3 stages

Final version.

Payload map whith 3 stages like goldrush. Stage C is on alpine style.

Changes to final version

*again fixed gates *fixed sticky places on stage B near red resupply *on stage C changes in building between 1-st and 2-nd point for make it more useful for engineer *replaced some ammo for make it more useful for engineer *changed red spawn points on stage C until blue cap 1-st point(like on goldrush) *some more fps optimization *some small fixes

Plz if you notice some bugs or something wrong whith map you can write to me and this will be fixed in next version. my email rupert07@mail.ru мыло можно на русском xD

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Comments

    • P1: Beggar
      Points: 328
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thanks for your comment. May be i'll update this version but it will be not soon.

    O_o
    • P4: Worker
      Points: 33,522
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Loved the look. the details were amazing. the length was good.

    Improvements: You had so many sniping holes. This would just make the map a sniper whore map. May I suggest removing every sniper window and hole. snipers can snipe in doorways still, and it gives every other class a slightly better chance against them.

    Some of the posters dont fit the style. most of your posters also look perfect on the edges, like some one just posted their spray. i would suggest torn uneven and worn posters. they will fit in better.

    The tv in one of the spawn rooms is cool looking, but does not fit with team fortress 2.

    The first blue spawn's color is too rich in color, making it ugly. fade that a bit and your set

    also in the first spawn room detail on the side (very cool looking) except i ask my self why they would tie a bomb to the rafters. make the rope connected to a pulley or something.

    Other than that your map was truly awesome (fix the above and it is Valve update worthy

    There's always money in the ba
    • P4: Worker
      Points: 33,522
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Looks awesome! i will have to try it out

    There's always money in the ba
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