A gravelpit style map set in a hydro environment. Features a middle secton which offers a variety of paths.
Cp_extraction is a gravelpit style map with a hydro aesthetic. It features two very pronounced capture points and a very open final capture. The middle section of the map provides attackers and defenders with a variety of paths to get between all three points. Also, doors open when A and B are captured, which assists attackers in getting back into the action, especially when you control both A and B.
Any feedback is appreciated. Changes from RC1:
*Cleaned up some level geometry near the point where A and B connect. Might have screwed up optimization a bit, let me know. *Added a new structure where the small health and medium ammo were at A. That area is now enclosed, giving defenders a bit more of a fortress to defend. *Attacking is now oneway (like Gravelpit). Should help to alleviate spawn camping and force attackers to commit to an attack. *More detail work in Blue spawn, still some more to be done, but it should be a bit cleaner now. *Added two new ways to get up to the point on C. First, a stairway from behind, that loops up to one of the side entrances. Second, a bridge from the platform to the side of the point. Defending should be a bit easier, but we'll see how that balances out. *Added a oneway door up to the platform. If defenders want to use the platform to defend C, they must commit to it or fall down to run back for health/ammo.




