koth_tomb_b3

Credits

Submitter
  • P1: Beggar
    Points: 450
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
JoshuaC (Creator/Co-creator)
Key Authors
JoshuaC
Creator
Special Thanks
www.couchathletics.com
www.tf2maps.net
www.2fort2furious.com
www.nerfnow.com

Rating

8.84/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Version
3.0
Maximum Players
32

Stats

Post Count
4
ViewCount
785
Downloads
171
Date Added
2 years ago
Date Modified
2 years ago

An KotH map set in an Egyptian tomb, if you may have guessed.

---- Koth Tomb Beta 3 ----

An KotH map set in an Egyptian tomb, if you may have guessed.

--- Installation ---

Drop the maps and materials folders into your "team fortress 2\tf\" folder.

--- Changes from Alpha 8 ---

Tweaked light brightness in some areas. Added some server friendly torch particles. Minor detail tweaks

--- Known Bugs ---

None that I know of.

--- Contact info ---

If you have any input on the map you can post them in the release thread or you can email me at, JoshuaMK2@gmail.com and I'd be more than happy to answer any questions you have.

--- Special Thanks ---

www.couchathletics.com www.2fort2furious.com www.tf2maps.net www.mapcore.net www.interlopers.net www.nerfnow.com Those who've given me suggestions on how to improve the map.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Anything I could point out has probably been said before except that there is only a couple of maps in this style that I know of and this is one of the best

    Pretender to the Throne
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Need more organic detail. A lot of 90 degree corners make the map look plain. Add barrels, boxes and planks.

    Bananite
    • P1: Beggar
      Points: 552
    • E1: Helper
      EF: 7
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: It looks beautiful. It gives a good name to the Egyptian style of map. It looks like it would be very fun to play. I really like how the torches actually ignite players who stand on them. I also like the point layout.

    Cons: Low amount of detail. Map seems somewhat flat in areas. Weird clip at tunnels where sand is coming out from.

    Improvements: At the tunnels where the sand pours out at the sides of the point, either put boards there to properly wall it off or actually make it a bigger part of the map. Maybe make it lead to a small tunnel where a smart engineer could get up to and build a teleporter etc. With a small skylight above it where the sand actually came from.

    Also, the ground is very flat considering that it's sand. Sand typically rolls and bunches up in places. The flat sand looks awkward to me.

    Notes: Overall, just add some minor detail tweaks. It's looking good so far!

    Mess with the Bull, you get th
    • P3: Peasant
      Points: 13,209
    • E1: Helper
      EF: 5
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Whoa beautiful.

    HQ is HQ
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