A 4 Capture Point Payload Map
Current Revision: Beta 5a
Authors: Paul "NightHawK" Biglete and Ed "thespectator" Devera Our Website: http://www.teamnighthawk.info/ Email: teamnighthawk@hotmail.com
Beerbowl is a 4 capture point payload map like badwater, consisting of a cart filled with explosives and beer kegs. In addition, the final capture point has a giant beerbottle that, when capped it will drop and shatter.
There is a custom cart:
[img]http://i43.tinypic.com/syt54p.png[/img]
So yea...
This map is on server rotation at 8.9.15.12:27015
To Do's:
-Adjust The Capture Time Earned.
-Fix Bugs & Exploits From B5a. (If I find Any.)
-Optimize A Bit More.
Know Issues:
-Some Cases You Get Stuck On Top Of the Cart. (Not Common But It Occurs.)
-Able To See Where I Portal'd Things Off With Skybrushes
Changelog:
August 5th, 2010: Beta 5a
Optimizations:
-Reduced Dependability On Occluders
-Utilized The Hint Brush A Lot More Than Previous Versions
-Reduced Prop Usage
Gameplay:
-Tweaked Times For Balance
-Balanced The Last Capture Point
-By Removing The Tunnel
-Changed The Middle Area (2nd to 3rd Cap)
-Replaced The Side Building W/ Balcony With A Cleaner Building With A Better Balcony
Visual:
-Redesigned Some Buildings
-0.1 less Bloom
-Cleaned Up Many Areas






