cp_hotrod_b8

Credits

Submitter
  • P2: Drudge
    Points: 1,800
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
dertend2000 (Creator/Co-creator)
Key Authors
DIODIO
Natto-Sole

Rating

9.25/10
Based off 2 rating(s)

Additional Info

Development State
Beta
Version
8
Maximum Players
28

Stats

Post Count
2
ViewCount
855
Downloads
162
Date Added
2 years ago
Date Modified
1 year ago

This map is a simple A/D map to enjoy a game. I have it of three rounds, and it is a map such as orthodox DUSTBOWL having two CP.

1R1CP is a map such as the canyon at the entrance of the mine. 1R2CP is a valley of the canyons. It is the offense and defense that it sandwiches the big building.

2R1CP As for this map, there is a big hole. I die if I fall. The map of the elevator to put up a mineral from the mine. 2R2CP It is the town of the mine. I pick it up with big main street.

3R1CP It is the entrance of the factory. 3R2CP It is the depths of the factory. Because there is not it, only one place to attack is difficult.

A point to have a gimmick is hidden to this map. Please look for it at the time of blue setup.

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Comments

    • P2: Drudge
      Points: 1,936
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    We tested this on our server today. Worked quite well but the real bottleneck was 2nd cap which was kind of hard to get on. Another thing was the last stage. When we spawned as red, no one could find the 1st point at first. We were running in circles for most of the time. You might want to check it out. Otherwise it played fine.

    PS: This map has a bug, if you spawn as red, there is a hole in the lower side of a cliffwall where you can see to emptiness (skybox).

    Your worst nightmare
    • P1: Beggar
      Points: 111
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Pros: nice and nice. Notes: This is very hot hot and exciting map!!!! wonderful :)

    in TF2
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