cp_mainline_rc6

Credits

Submitter
  • P1: Beggar
    Points: 555
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
swaty (Creator/Co-creator)
Key Authors
Henry (S.W.A.T.Y)

Rating

9.84/10
Based off 2 rating(s)

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Additional Info

Development State
Final/Stable
Version
RC6
Maximum Players
32

Stats

Post Count
4
ViewCount
1,160
Downloads
795
Date Added
2 years ago
Date Modified
2 years ago
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The map was made for comp tf2.

Change Log from RC5 to rc6

-Removed the "fake doors" -Big fps boost around 2nd and mid point. -Removed the crate at mid and placed a platform -Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it. -Removed the small health pack at 2nd point. -Lowered the cap point on last, height wise so it should be easier to attack it and attacking it. -Removed the big pipe on last and raised the ground so its easier accessing the point. -Fixed the splash dmg at mid. -Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn. -Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train. -Fixed a few other things as well. -Moved the ammo pack on 2nd so its easier to see. -Moved back the health cabinets in the spawn so its easier to attack last. -Lowered the respawn times. -Widen all the small entrances. -Drastically shorten the valley side so its more useful now. -Resized the size of the last point so its much smaller now for 6v6. -Reworked all the interior areas. -Added a route at last.

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Comments

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    dont work with Quantum high and Ultra Quality config, only with high fps config

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Pros: We have this map in our server and everybody loves it. Cons: I think it needs more health packs in some areas. Improvements: None Notes: Good work!

    Bananite
    • P1: Beggar
      Points: 555
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Change Log from RC2 to RC3

    -Added more detail to the map. -Fixed a ton of playerclipping issues. -Closed off the balcony at 2nd point to fix the issue with the backcapping. -Added a connector between the left right building going to 2nd point. -Improved fps throughout the map. -Fixed a bunch of visual problems. -Reworked some of the buidlings at mid and 1st point. -Adjusted the far right route so its shorter and more useful. -Added more lights to certain parts of the map. -Added more detail to the spawn rooms. -Fixed some ugly shadows. -Fixed some problems with the overlays being too big. -Fixed some leaks on some brushes. -Shorten the left side at 2nd point. -Fixed some shadow problems on some props. -Reworked the area at 2nd point making the yard bigger. -Fixed some buggy doors. -Changed the location of the 2nd forward spawn to a different place. -Added more cover at the right entrance to mid. -Retextured Mid building with natural textures. -Added more signs. -Fixed a problem with the spec cams. -Reduced filesize by 3MB.

    • P1: Beggar
      Points: 89
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I guess this is cp_reelfoot, updated and renamed. I'm not too sure, but if it is you should include that in the Author's Readme/Notes

    This is a great looking map. There is a great use of textures, colors and lighting. The map is very visually appealing and well detailed. To sum things up, I would say that this is a valve quality map and is also quite realistic.

    Nice work on this map.

    [BG] Hubert
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