koth_dryway_b3

Credits

Submitter
  • P1: Beggar
    Points: 289
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
TomAS_001 (Creator/Co-creator)
Key Authors
TomAS

Rating

9.39/10
Based off 3 rating(s)

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Additional Info

Development State
Beta
Version
3

Stats

Post Count
5
ViewCount
969
Downloads
192
Date Added
2 years ago
Date Modified
2 years ago
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It's a King of the Hill map, built in egypt style. Both teams start in a charnel-house, stairs and tunnels lead to the middle arena. In the middle there is an elevated and covered platform, it contains the control point. The skybox is a bit larger, so feel free to jump around :)

beta3 update

Changelog :

  • now all classes can reach the wood structure on middle
  • added a new route for the slower classes
  • added a new skybox
  • more detial
  • smaller spawn rooms

beta2 update

Changelog :

  • deleted a few unnecessary rooms
  • Some rooms are modified for faster access to the point
  • added env_soundscape
  • added more detail

previous version comparison: http://www.fpsbanana.com/maps/124325

try it

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Comments

    • P1: Beggar
      Points: 19
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    It Looks awesome, i must try it

    Crocket
    • P1: Beggar
      Points: 89
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Very nice map Tom, I checked out your others and this is your best one yet. Very appealing, high quality map.

    [BG] Hubert
    • P1: Beggar
      Points: 348
    • E1: Helper
      EF: 6
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Well made map, would definatly a nice addition to any koth server's rotation.

    Some things i noticed; spawn room is very small, i know you made it smaller from the last version but in my opinion its too cramped. The doors in spawn are triggered by a trigger multiple which opens and closes when the person who initially triggered it leaves the trigger area which, at the start of a round in particular, can result in people being trapped should they not think to run backward and forward to re-trigger the door. Adding an "open on touch" flag to the door should fix this. Snipers have an easy job with such an open map while heavy's have some trouble as a result.

    Still a very nice map and ill be looking for some servers running it to give it a proper test. Also including a nav file would save people some time from creating their own to play with bots ;)

    Half man, half bear and half p
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Very nice,

    But its all a little bit like Egypt. That not a problem, but you've made it well!

    Bananite
    • P3: Peasant
      Points: 13,209
    • E1: Helper
      EF: 5
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Beautiful

    HQ is HQ
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