A great looking fun single stage payload map.
B4 is out! "http://www.fpsbanana.com/maps/138398"
PlCottageb3
This is the third Beta.
Key author Jolly (Jakob Jakobsen) Game type: Single stage payload. Players: 10-32 E-mail jakobxbeer@gmail.com
version b3
fixed:
Water causes unnessecary lag near last controlpoint.
Messed up brushes in the underground.
Fixed up the skybox, areaportals, and hint/skip brushes.
Major changes:
Framerates has been improved alot since b2.
added 4 controlpoint on the hud.
Added much cover at the bridge beween 3 and 4 controlopoint.
Added a little house on the side of the bridge for ammo, health and even more cover.
Added little house insted of a big ogly rock near blu's first spawn.
Added another way to get out of the middle/foward spawn.
Addded a slide up sign, for preventing a unbalanced flanking route when 1 controlpoint is taken.
Added another skybox texture
Added sun to the 3D skybox
Added a little more red sunlight.
version b2
fixed:
Middle spawnroom not working right when, the 3 control point is taken. = fixed
Some props that disapers when you go a little away from them. = fixed
Ugly placed rock texture. = fixed
added:
Icons in the menu.
More detail.
First of all thanks for all the great comments. I now have a list of known bugs for this map.
BUG LIST
1.Cubemaps not builded correct/there is not enough of them.
2.When i stept in to the map on a random server i saw that some of the floor in blus spawn room was made into wireframe. I dont know if this was a bug on my pc, the server or the map, but please comment on this one.
I will of course be opdating this list.
install: "C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf"
If you find any bugs pleas E-mail me.
Jakob.








