pl_cottage_b3

Credits

Submitter
  • P1: Beggar
    Points: 147
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Jolly fragger (Creator/Co-creator)
Key Authors
Jolly
Making of the map.

Rating

9.49/10
Based off 4 rating(s)

Additional Info

Development State
Beta
Version
3.0
Maximum Players
32

Stats

Post Count
10
ViewCount
748
Downloads
154
Date Added
2 years ago
Date Modified
2 years ago

A great looking fun single stage payload map.

B4 is out! "http://www.fpsbanana.com/maps/138398"

PlCottageb3

This is the third Beta.

Key author Jolly (Jakob Jakobsen) Game type: Single stage payload. Players: 10-32 E-mail jakobxbeer@gmail.com


version b3

fixed:

Water causes unnessecary lag near last controlpoint.

Messed up brushes in the underground.

Fixed up the skybox, areaportals, and hint/skip brushes.

Major changes:

Framerates has been improved alot since b2.

added 4 controlpoint on the hud.

Added much cover at the bridge beween 3 and 4 controlopoint.

Added a little house on the side of the bridge for ammo, health and even more cover.

Added little house insted of a big ogly rock near blu's first spawn.

Added another way to get out of the middle/foward spawn.

Addded a slide up sign, for preventing a unbalanced flanking route when 1 controlpoint is taken.

Added another skybox texture

Added sun to the 3D skybox

Added a little more red sunlight.


version b2

fixed:

Middle spawnroom not working right when, the 3 control point is taken. = fixed

Some props that disapers when you go a little away from them. = fixed

Ugly placed rock texture. = fixed

added:

Icons in the menu.

More detail.


First of all thanks for all the great comments. I now have a list of known bugs for this map.

BUG LIST

1.Cubemaps not builded correct/there is not enough of them.

2.When i stept in to the map on a random server i saw that some of the floor in blus spawn room was made into wireframe. I dont know if this was a bug on my pc, the server or the map, but please comment on this one.

I will of course be opdating this list.


install: "C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf"

If you find any bugs pleas E-mail me.

Jakob.

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Comments

    • P1: Beggar
      Points: 147
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    B4 is going to have more healthpacks and ammo.

    A mapper
    • P1: Beggar
      Points: 349
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Pros: Very good map, Valve quality in my opinion. Cons: None. Notes: Needs to be promoted to official status.

    Some random guy
    • P2: Drudge
      Points: 1,469
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    There are no directions by reds first spawn on where to go so people are going left instead of right. You could use a double sign so when blue is there it switches.

    www.TopNotchClan.com
    • P2: Drudge
      Points: 1,469
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    On the last point, the blue side of the bridge, there is a window where red can shoot into. Dont know if that is on purpose. There is also no way to flank red on the last point.

    www.TopNotchClan.com
    • P2: Drudge
      Points: 1,469
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    The gold near the water by the 3rd point doesnt have the correct reflection texture?

    www.TopNotchClan.com
    • P2: Drudge
      Points: 3,681
    • E2: Guide
      EF: 27
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Would you like me to get you some real screenshots? Because those honestly look like 640x480 stretched to 1600x1200. A shame to use only 100KB per screenshot for such a detailed map.

    RAMIREZ! Need a dispenser here
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: Fun map, lots of detail and very well designed/balanced. Cons: none

    Bananite
    • P1: Beggar
      Points: 40
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Pros: First of all i am impressed, this is a Valve quality map, a lot of details, nice game play. This is a great map!

    Also, there's a little duck on the water, which is a pretty nice detail. Also, ''trespassers will be VIOLATED'' is very intimidating

    Every class can shine very well on this map. Cons: I do believe you only placed 1 cube map, cause every where i went, it was the same cube map, placed on the sky box if i am not wrong, which reflects everything too bright.

    Also, the explosion doesn't really seems to affect RED team, it just make a little hole and that's it, the building didn't blow in pieces

    And my personal complain is that, another desert payload map added to the list, i really don't like dessert maps that much anymore, since every TF2 map is a dessert or industry (When it was released) i wish it could be a forest PL map, that would give a fresh feeling and, i don't remember seen a forest PL map before. But, that's my personal opinion Improvements: More cube maps, a better explosion. Notes: I assume that the water isn't from the sewer so, why that part doesn't have grass or something? Not desert one. But this is a great map, just fix the explosion and add more cube maps and it's ready to go.

    Tomorrow comes today
    • P1: Beggar
      Points: 89
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    A true valve quality map. This is a very high quality submission you have here.

    I don't play this game anymore, but I'll rate it from what I see. I'd say you have a future in this, keep on mapping my friend.

    [BG] Hubert
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    You realy did a realy realy realy nice job! I like it and tested it and I couldnt stop playing, so amazing! Only a little thing: I should change the water if I was you. Its a little like a weird mirror or something. But a realy nice job!

    9/10

    Bananite
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