CP Mario World Beta 8

Credits

Submitter
  • P2: Drudge
    Points: 1,220
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Mic_ (Creator/Co-creator)
Key Authors
Mic_
Creator
What The Funk
scripter

Rating

9.13/10
Based off 9 rating(s)

Additional Info

Development State
Beta
Version
8
Maximum Players
32

Stats

Post Count
22
ViewCount
5,805
Downloads
1,639
Date Added
2 years ago
Date Modified
2 years ago

CP Map: Super Mario Bros for Team Fortress 2 (Beta 3)

Backup download ring: http://screenracer.com/tf2/maps/cpmariobros_beta8.zip

  • New Version Uploaded!!! Beta 8.

  • Fixed the 2nd stage broken TP.

  • Version 5 Beta was not packed correct, this has been fixed and updated.

I have been working to complete this level. I have had several playtests and made some gameplay adjustments.

This beta is fully working map with no know large issues.

I addressed many of the bugs that appeared from from the alpha version, and added some new features. The map features working warp pipes, jump pads, and shootable pickup boxes.

Big thanks to "What the Funk" for helping with cleanup and creating the shoot-able blocks and jump pads!

Please post your bugs and feedback below.

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Comments

    • P2: Drudge
      Points: 1,220
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    I have made some updates and addressed the fixes posted here and emailed to me. Please message me if you have comments, bugs or suggestions.

    Thanks!!!

    Bananite
    • P1: Beggar
      Points: 10
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    The post said B5 but the links to download are for B4. So not sure what is up... can you please fix

    Bananite
    • P2: Drudge
      Points: 1,220
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thank you Jonesybunny, I think I messed up my compile of my last version. Are you using Version B5?

    BTW, I have a backup version of B4 here: http://www.3dautosports.com/tf2/mario/cpmariobros_b4.zip

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The map concept is great, however after uploading the map normally onto my server (metamod+sourcemod) most of the textures failed to load. Only ground textures and some stone blocks seemed to load. Everything else was the familiar black and purple checkerboard.

    • P1: Beggar
      Points: 234
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    FYI, the voogru community will be testing this map tomorrow night (and possibly for the next 2 weeks).

    http://forums.voogru.com/team-fortress/13621-insanity-custom-map-night-1-a.html

    Bananite
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    I like it is cool

    Bananite
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Very well done mario map. Not only you recreated the mario stage but you also made it more advanced. Good job, keep it up.

    Be fast, but effective.
    • P1: Beggar
      Points: 2
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Excellent map, very well designed and thought out. When used in conjunction with http://www.fpsbanana.com/skins/46575 this map really wins :P

    Guns don't kill people, I do!
    • P1: Beggar
      Points: 111
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted by UntouchedShadow Great map, are there any servers that run it? Also, how the hell are there classes using other class weapons? Don't they go into a T-Pose when that happens?

    It's a modelswap. They swapped the class models.

    Bananite
    • P1: Beggar
      Points: 54
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Great map, are there any servers that run it? Also, how the hell are there classes using other class weapons? Don't they go into a T-Pose when that happens?

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