The map cpoverdust orients to the gameplay style/capture point method of cpGravelpit. regarding the maptheme i tried to conform to the typical tf2 standard look.






The pictures got me interessed enough to download it, And I got really excited that this could be a good gpit-style map.
But when i had a look around it feelt very cramped you know? Like there is alot of small tunnels where it just seems like you will be spammed to death whatever you do. I like that the last cap has some sort of dustbowl feel to it though.
Try to promote this abit on for example the maps part of etf2l ( www.etf2l.org/forum/maps , post a thread ) and see if you can get any help from the comp scene this might get somewhere
And who are you, good-sir? oh right, a bananite.
I'll have you know copying things from a map to another is not as easy as you make it sound.
I feel as though it borrows random elements from other maps and custom maps, not like omg u copied trainz its a well map. More over the trains are positioned kinda like cp_frieght etc.
It looks nice and playable, a great map but it feels like it brings nothing new to the table, not even minor.
Great! Almost looks official.