pl_silo_plant_no6_b3

Trash Notice

This submission has been trashed! It'll be permanently deleted at 12AM UTC.

Trash Reason

Providing update to map

Trasher
Haggis
Trash Date
12 months ago

Credits

Submitter
  • P1: Beggar
    Points: 47
  • C1: Member
  • A4: Graduate
    Account Age: 4 years
Haggis (Creator/Co-creator)
Key Authors
Uriak
Tapp
E.B.

Rating

8.63/10
Based off 1 rating(s)

Rate Map

  • Submission is trashed

Additional Info

Development State
Unspecified
Version
b3
Maximum Players
32

Stats

Post Count
3
ViewCount
236
Downloads
37
Date Added
2 years ago
Date Modified
12 months ago
  • Submission is trashed

A 4 control point payload, with custom models.

A big thanks to everyone at Halfwit-2.I joined this forum when i first started to learn how to use Hammer.Not only did these guys always answer my questions but on a few occasions they even made a .vmf to show me how it was done, thanks alot guys. I went under the name of Craig.W.Hardy on this forum. Also a big thanks to the guys at TFMAPS.net.This is without doubt the best site around for everything to do with TF2,If your stuck on anything to do with TF2 mapping there will always be someone who has the answer. Hope you enjoy the map and look forward to your comments on how to improve it.After 7 1/2 months im over the moon that it is finaly finshed.

          pl_Silo_Plant_n06_b3      A TF2 Map made by Haggis

Additional thanks

Tapp E.B. Uriak Gary Patterson Big Tam

TRASHED
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Comments

    • P1: Beggar
      Points: 147
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Looks EXTREMELY detailed. Excited to play it.

    A mapper
    • P2: Drudge
      Points: 1,936
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    We tested this map and quite frankly it failed pretty badly. There is only one route with the payload van through the damn small area which is spammed by demomen, snipers, soldiers and engineer sentrys. There is no way getting through, not even with uber reloaded medics. It's the way where as a BLU, the stairs in the middle of the corridor head left and right side there is a door that is only open while you go though it as RED, and even then it's buggy to open up. Also when spawns switch for BLU, the yellow door sometimes won't open unless everyone goes away from it and back again.

    Otherwise it may have some potential. Needs another route for BLU to go through. Way too easy for RED to defend.

    Your worst nightmare
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Great Map, awesome custom textures, we run it on [BFC] BigFistClan.com || HLStatsX || servers, this version has less bugs. Very Nice.

    Feedback from members and pubbies; - some areas are still too dark. - those 2 corridors (choke points, you knwo which ones) need to be widened as to be able to get around cart, this should also be possible throughout the whole push. - those 2 choke points could also use another route around. -some spawn point are too far back on times.

    Looking forward to the Final Release

    Have a Nice Day
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