pl_cliffsedge

Credits

Submitter
  • P1: Beggar
    Points: 114
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Gonfin (Creator/Co-creator)
Key Authors
Gonfin
Mapper
Ben2
Detailing
Contributors
Bi Polar Bear
Posters
blackcompany
Map hosting
Top Notch Clan
Map Hosting
Special Thanks
blackcompany

Rating

8.33/10
Based off 1 rating(s)

Additional Info

Development State
Beta
Version
1.4
Maximum Players
32

Stats

Post Count
9
ViewCount
998
Downloads
249
Date Added
2 years ago
Date Modified
2 years ago
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Comments

    • P2: Drudge
      Points: 1,936
    • E1: Helper
      EF: 14
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    We tested this on our 30 player server.

    RED team can snipe to BLU's base and the areas are quite large with no cover. The BLU team hardly got out of the base when teams got switched.

    Before the teams switched, the other team got a lot further. IT seems that there are many ways to get to other teams back and vice versa, which is good.

    I would like for you to add a glass or something next to BLU base so those snipers can't shoot in front of BLU spawn. That would help a lot for the other team to get out of their base.

    Your worst nightmare
    • P1: Beggar
      Points: 446
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Just had a run around this map, First impressions was that it was big. But on a 32 player server, would be ok. If you can split into maybe 2 sections, that would be good.

    I really love the rocket loading into the launch position! getting the timing right on that would have been a real headache, so kudos.

    There is a few displacement alignment errors, but being alpha, no real biggy. The cliffs in the skybox would benefit from some detail along the top to make it less flat.

    Overall, I do think there is potential there, and I'll be watching for later releases!

    NAM

    Bananite
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    I have to agree with malachi. It feels like it has alot of potential but it is VERY large. I immagine it will leave the sour taste of frustaration and boredom halfway through. I love the visuals and having alot of route options is good, but be careful on giving TOO much freedom and room. It becomes overwhelming, especially with all of the dark greys and shadows (our subconscious plays alot in our enjoyment of games more than you realize). But I love the cliff face idea. I love the paths along the outside of the mountain. I would love to see the bomb drop into the hole animation improved. (You went as far as to half the nice missle launch animation might as well finish the bomb drop instead of flames coming out of pavement.)

    Overall I'd like to see this one evolve and streamline a bit more because it looks and feels in certain parts like it could be a great map.

    Bananite
    • P1: Beggar
      Points: 114
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    The bridge is somthing that will be removed in the next version, as yes, it is no longer usefull to gameplay (it was in previous versions)

    All Your Cake Are Belong To Us
    • P1: Beggar
      Points: 437
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    We played this on a full server the other day. Initial comments included:

    "Too big" "Too long - better if broken into two stages" "No places to build SG's" "The corridors where the track is are too wide"

    People also got a bit lost at times. While there were signs, they weren't always strategically placed.

    There was also some confusion about spawning in multiple rooms at a particular cap point.

    The bridge suffers from not being obvious enough in the initial stage, so when you see the 'bridge lowered' msg, you dont know what its talking about. Also, am I remembering correctly that the bridge doesn't actually lower until after the spawns move ahead of it?

    Looking forward to next release!

    Is this thing loaded?
    • P1: Beggar
      Points: 114
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Thanks for the feadback everyone, technically this is my 3rd map, but pl_mountain is on indefinite hold. the layout for cliffsedge is 90% my doing and 10% ben2's the detailing is 70% ben2, 30% me, or something like that.

    Ben2 has his own map that hes working on, you can find it over here: http://www.fpsbanana.com/maps/128359

    All Your Cake Are Belong To Us
    • P1: Beggar
      Points: 259
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    • A4: Graduate
      Account Age: 3 years

    This reminds me of a cartoon serie Avatar the last airbender :D with 1 of the airbenders camp

    WAAAAGH!
    • P1: Beggar
      Points: 89
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    Hey Gonfin,

    This is your second map, but you could trick many people into thinking that you've been at this for a while.

    I like how you have a place built right into the rock itself, I almost think you should change this map into a government 2012 bunker!

    I really mean that! You might not have to change too much :)

    I'll go ahead and rate it now, I can only judge it from the photos though. Maybe sometime I can play it for real.

    Keep mapping and take care ;)

    [BG] Hubert
    • P1: Beggar
      Points: 340
    • E1: Helper
      EF: 1
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    • A4: Graduate
      Account Age: 4 years

    Ho I wanted to explore this theme (troglodyte buildings) for very long ! I think you should use more a natural looking texture for the outdoors parts, the grayish concrete looks too different and repetitive so far.

    Bananite
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