PL Angkor

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Credits

Submitter
  • P1: Beggar
    Points: 4
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
squintik (Creator/Co-creator)
Key Authors
squintik
Map Creator

Rating

9.55/10
Based off 3 rating(s)

Rate Map

  • Submission is trashed

Additional Info

Development State
Unspecified
Version
4
Maximum Players
32

Stats

Post Count
6
ViewCount
899
Downloads
71
Date Added
2 years ago
Date Modified
1 year ago
  • Submission is trashed

3-stage payload map with some CP, taking place in an Angkor like temple/jungle.

PLANGKORA4 Author : squintik (squintik at gmail dot com)

Description :

A 3-stage Payload map for Team Fortress 2 On stage 2 and 3, there's also a Capture Point to allow the cart to continue on its path.

After BLU's plane crashed in the jungle, they encountered RED team wandering around a temple, so they quickly decided to just blow it up ... They'll need to bring their explosive-filled cart from their plane, to the temple entrance up to the top of the temple and drop it in the sacrifice pit !

Installation :

Just extract the .bsp to your "..\steamapps\yourname\team fortress 2\tf\maps" folder.

Map Status :

General : nearly no work done on skybox and areas outside gameplay. Custom assets are still work in progress (textures not final, etc...) Stage 1 : art and gameplay should be ok (still some tweaks/fix/details to do, but it should not change so much unless playtests are showing some big issues) Stage 2 : gameplay should be ok but there's no art at all (just grey texture and basic volumes/ideas) Stage 3 : gameplay should be ok but there's no art at all (just grey texture and basic volumes/ideas)

Changelog :

Alpha 4 : - round B and C entirely reworked - some optimization on round A - no more dark areas - fixed spawn room volumes and missing resupply lockers - fixed various bugs

Alpha 3 : - art pass (lighting, custom props and textures, detailing, ...) on first stage - tweaked layout to allow more possibilities for both teams

Alpha 2 : - no more stage 3 to only test first stages - updated layout to add more possibilies, have more coherent spaces, break some big line of sight - change CP mechanism on stage 2 to something more simple

Alpha 1: - first version with every stages and CP gameplay on stage 2 and 3

Thanks to the CanardPC community for early playtests and feedbacks ! Also thanks to DamDam for a lot of references and some useful feedbacks.

Enjoy and don't hesitate to post feedbacks ! (or even better, some source tv demos from playtests !)

TRASHED
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Comments

    • P1: Beggar
      Points: 296
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    wow, this is a very very nice map. my frinds and me have mutch fun of this map. give me the final map :-) really good work

    Bananite
    • P1: Beggar
      Points: 89
    • C1: Member
    • A4: Graduate
      Account Age: 2 years

    I took a quick look at your map and I really like what I see, you did a nice job, keep up the good work!

    [BG] Hubert
    • P1: Beggar
      Points: 4
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    "damn nice trees, did you make them?" > Yeah, I made them for this map.

    Bananite
    • P2: Drudge
      Points: 1,272
    • E1: Helper
      EF: 2
    • C2: Ripe Member
    • A6: Elder
      Account Age: 7 years
    Yokai

    Pros: Unique and established design choice. Cons: A few very open areas may result in sniper overuse. Improvements: Try providing a bit more cover.

    Trip Dancer
    • P2: Drudge
      Points: 1,850
    • E1: Helper
      EF: 6
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    damn nice trees, did you make them?

    El ladrĂ³n de las manzanas
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Beautiful and good map! To me to like! The good fellow.Necessarily complete it

    HERO
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