3-stage payload map with some CP, taking place in an Angkor like temple/jungle.
PLANGKORA4 Author : squintik (squintik at gmail dot com)
Description :
A 3-stage Payload map for Team Fortress 2 On stage 2 and 3, there's also a Capture Point to allow the cart to continue on its path.
After BLU's plane crashed in the jungle, they encountered RED team wandering around a temple, so they quickly decided to just blow it up ... They'll need to bring their explosive-filled cart from their plane, to the temple entrance up to the top of the temple and drop it in the sacrifice pit !
Installation :
Just extract the .bsp to your "..\steamapps\yourname\team fortress 2\tf\maps" folder.
Map Status :
General : nearly no work done on skybox and areas outside gameplay. Custom assets are still work in progress (textures not final, etc...) Stage 1 : art and gameplay should be ok (still some tweaks/fix/details to do, but it should not change so much unless playtests are showing some big issues) Stage 2 : gameplay should be ok but there's no art at all (just grey texture and basic volumes/ideas) Stage 3 : gameplay should be ok but there's no art at all (just grey texture and basic volumes/ideas)
Changelog :
Alpha 4 : - round B and C entirely reworked - some optimization on round A - no more dark areas - fixed spawn room volumes and missing resupply lockers - fixed various bugs
Alpha 3 : - art pass (lighting, custom props and textures, detailing, ...) on first stage - tweaked layout to allow more possibilities for both teams
Alpha 2 : - no more stage 3 to only test first stages - updated layout to add more possibilies, have more coherent spaces, break some big line of sight - change CP mechanism on stage 2 to something more simple
Alpha 1: - first version with every stages and CP gameplay on stage 2 and 3
Thanks to the CanardPC community for early playtests and feedbacks ! Also thanks to DamDam for a lot of references and some useful feedbacks.
Enjoy and don't hesitate to post feedbacks ! (or even better, some source tv demos from playtests !)








