Minepit

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Credits

Submitter
  • P1: Beggar
    Points: 604
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Cdsand1 (Creator/Co-creator)
Key Authors
Cdsand1
Mapper

Rating

8.71/10
Based off 4 rating(s)

Rate Map

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Additional Info

Development State
Beta
Version
4
Maximum Players
24

Stats

Post Count
7
ViewCount
3,052
Downloads
417
Date Added
2 years ago
Date Modified
2 years ago
  • Submission is trashed

The Minecraft map featured on the TF2 blog!

Visit my blog at dccollection.tumblr.com!!

This map started out as a small experiment as to what I could do with textures in Hammer, but it gained a lot of attention, so I've been working hard to turn it into an enjoyable, balanced map that pays homage to Minecraft, one of my favorite indie games.

After this map reaches final, I plan to upload the textures and prefabs I put together for others to use in their maps as they see fit. In the creative spirit of Minecraft, I want to see what other people come up with!

Suggestions and criticism are more than welcome!

Special thanks to Tera (http://terabyte.altervista.org/) for the custom item models!

From Beta3 to Beta4: -Added ore that when broken, produces ammo. After the ammo is taken, the ore respawns after a short time. -Adjusted and repositioned the flowers and mushrooms to eliminate small graphics glitches and stay true to Minecraft's rules about where they spawn. -Reshaped the cart TNT. -Fixed the track texture showing through other objects. -Altered brightness and color of torch lights. -Blu can no longer be spawn killed as easily. -Blu can no longer jump up into Red spawn. -Changed around the area outside of red spawn to make it slightly easier to defend. -Put in (decorative) craft tables, furnaces, chests -Added custom models for the ammo and healthkits. -Blu now has less time to attack. -Optimized performance. -Added Map info.

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Comments

    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    As I've told you on the test server, I love this map. One thing I realized though that would make it even better in my opinion is actual usage of the lower cave area. Like change the cart path to instead go down the path into the caves and end below red spawn, blowing them to hell. Would make Red's defense a little easier near the end, allowing them to drop in behind Blu, fire from above, or quickly drop from spawn near the final point, forcing Blu to plan accordingly.

    Bananite
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Very nice, looks just like minecraft! Try turning the lightmap scale down, so the light looks more minecraftish ;)

    0:0 = implosion.
    • P2: Drudge
      Points: 1,331
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: Looks amazing! Just like in Minecraft! Cons: Balance, maybe. I should play it with others. Improvements: Change the health and ammo packs into Minecraft-related objects, yes (a-la health packs to baked bacon).

    Bananite
    • P2: Drudge
      Points: 1,303
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Pros: asdf Cons: asdf Improvements: asdf Notes: Amazing, I love Mincraft and I actually thought this was a Minecraft map lol. Don't mind the rating, just wanted to say AMEN and it's funny how no one else can see that this is a Minecraft map, it's supposed to look like that lol.

    • C1: Member
    • A3: Apprentice
      Account Age: 2 years

    Pros: Custom Textures , Nearly no original GameModels , 2 Versions Cons: A little advangate for blu (ignoring since its WIP) Improvements: none Notes: none

    Now or Even Sooner !
    • P1: Beggar
      Points: 35
    • C1: Member
    • A4: Graduate
      Account Age: 3 years

    Torches should make more yellow/orange light. I know, they are white in mc but with source shading it looks weird.

    Bananite
    • P5: Peddler
      Points: 143,101
    • E2: Guide
      EF: 22
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    That looks sweet. How many bits is that? :P

    Problem, officer?
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