The Minecraft map featured on the TF2 blog!
Visit my blog at dccollection.tumblr.com!!
This map started out as a small experiment as to what I could do with textures in Hammer, but it gained a lot of attention, so I've been working hard to turn it into an enjoyable, balanced map that pays homage to Minecraft, one of my favorite indie games.
After this map reaches final, I plan to upload the textures and prefabs I put together for others to use in their maps as they see fit. In the creative spirit of Minecraft, I want to see what other people come up with!
Suggestions and criticism are more than welcome!
Special thanks to Tera (http://terabyte.altervista.org/) for the custom item models!
From Beta3 to Beta4: -Added ore that when broken, produces ammo. After the ammo is taken, the ore respawns after a short time. -Adjusted and repositioned the flowers and mushrooms to eliminate small graphics glitches and stay true to Minecraft's rules about where they spawn. -Reshaped the cart TNT. -Fixed the track texture showing through other objects. -Altered brightness and color of torch lights. -Blu can no longer be spawn killed as easily. -Blu can no longer jump up into Red spawn. -Changed around the area outside of red spawn to make it slightly easier to defend. -Put in (decorative) craft tables, furnaces, chests -Added custom models for the ammo and healthkits. -Blu now has less time to attack. -Optimized performance. -Added Map info.









