Cpwolf is a Team Fortress 2 map. It's an attack and defend remake of RTCW's mpbase (ish).






Pros: Nice play, fresh look and farly balanced game play. Cons: Red start with the uper hand but as soon as blue penatrate a little its hard to stop them after.
I made a 'better' version http://www.fpsbanana.com/maps/50849
Pros: Looks nice and fun to play. Cons: Whenever I play there is always 3 snipers or more, mainly 'cause the corridors give them points. There is many places where soldiers and demos can get up and camp. Some people have trouble finding B Improvements: Try to make the tunnel shorter, put signs to where B is, and try to fix the jumping spree. Notes: Really fun if people isn't snipers and isn't jump bugging.
Love this map. Although Red always gets the upper hand.
It's difficult but fun...
This map is great to play. You could work your brushes and add details. Make spawn zone protection.
Pros: Nice work and fun to play. Well optimized. The long corridors are sniper friendly. (depends on if you WANT that in map)
Cons: The long corridors are sniper friendly. (depends on if you WANT that in map) Some areas can be exploited. IE you can get behind walls and on the skybox.
Improvements: 3rd cap point has no clear offensive chance. The skill level needed to cap it seems too high.
Exploitable walls need fixing.
Notes: Good map, wish it was Beta not Final. Any chance for a rework?
Pros: Nice and fun to play. Well optimised. Cons: Some areas feel a little empty. The long corridors are sniper heaven. Improvements: A little bit more detail would be nice in some areas. Perhaps some cover in the longer corridors etc. Notes: Good map overall!
This is rotation on my server (yes I'm a former rtcw server owner) and I couldn't help adding it to the rotation. Fantastic popularity on my server and great game play.
Well done.
Pros: Some nice brush work and level design Cons: -Some of the Lighting is awful -There are a few floating props -Needs some playcliping so people don't get stuck on the detail
Plays pretty well! Some obstacles and cover would make snipering more interesting near A, and the corridor-design to B feels too constricted to have much fun in; hallway battles are a little too predictable. Might play better as a series of rooms.