cp_wolf

Credits

Submitter
  • P2: Drudge
    Points: 1,227
  • C1: Member
  • A6: Elder
    Account Age: 9 years
ts2do (Redistributor)
Key Authors
flobster

Rating

8.13/10
Based off 12 rating(s)

Additional Info

Development State
Final/Stable
Maximum Players
48

Stats

Post Count
19
ViewCount
10,290
Downloads
3,134
Date Added
4 years ago
Date Modified
4 years ago
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Comments

    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Nice play, fresh look and farly balanced game play. Cons: Red start with the uper hand but as soon as blue penatrate a little its hard to stop them after.

    farly new to mapping
    • P1: Beggar
      Points: 326
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    I made a 'better' version http://www.fpsbanana.com/maps/50849

    Bananite
    • P1: Beggar
      Points: 73
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 4 years

    Pros: Looks nice and fun to play. Cons: Whenever I play there is always 3 snipers or more, mainly 'cause the corridors give them points. There is many places where soldiers and demos can get up and camp. Some people have trouble finding B Improvements: Try to make the tunnel shorter, put signs to where B is, and try to fix the jumping spree. Notes: Really fun if people isn't snipers and isn't jump bugging.

    Ignis lamnia lammina lamna.
    • P1: Beggar
      Points: 6
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Love this map. Although Red always gets the upper hand.

    It's difficult but fun...

    • P2: Drudge
      Points: 1,308
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This map is great to play. You could work your brushes and add details. Make spawn zone protection.

    Bananed
    • P1: Beggar
      Points: 19
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Nice work and fun to play. Well optimized. The long corridors are sniper friendly. (depends on if you WANT that in map)

    Cons: The long corridors are sniper friendly. (depends on if you WANT that in map) Some areas can be exploited. IE you can get behind walls and on the skybox.

    Improvements: 3rd cap point has no clear offensive chance. The skill level needed to cap it seems too high.

    Exploitable walls need fixing.

    Notes: Good map, wish it was Beta not Final. Any chance for a rework?

    Bananite
    • P1: Beggar
      Points: 54
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Nice and fun to play. Well optimised. Cons: Some areas feel a little empty. The long corridors are sniper heaven. Improvements: A little bit more detail would be nice in some areas. Perhaps some cover in the longer corridors etc. Notes: Good map overall!

    Bananite
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    This is rotation on my server (yes I'm a former rtcw server owner) and I couldn't help adding it to the rotation. Fantastic popularity on my server and great game play.

    Well done.

    TF2 Newbies Welcome 69.12.92.1
    • P1: Beggar
      Points: 332
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Pros: Some nice brush work and level design Cons: -Some of the Lighting is awful -There are a few floating props -Needs some playcliping so people don't get stuck on the detail

    Think For Yourself, Question A
    • P1: Beggar
      Points: 7
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Plays pretty well! Some obstacles and cover would make snipering more interesting near A, and the corridor-design to B feels too constricted to have much fun in; hallway battles are a little too predictable. Might play better as a series of rooms.

    Bananite
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